Shadow Weezing counters
poisonPoison-type Female Grunt ยท slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Tackle / Sludge BombInfestation / Sludge BombRollout / Sludge BombAcid / Sludge BombTackle / Shadow BallInfestation / Shadow BallRollout / Shadow BallAcid / Shadow BallTackle / Dark PulseInfestation / Dark PulseRollout / Dark PulseAcid / Dark PulseTackle / ThunderboltInfestation / ThunderboltRollout / ThunderboltAcid / Thunderbolt
Best counters against Acid / Dark Pulse
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate psychicPsyshockfireHeat Wave | 2.800 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 2 | fireIncinerate fireMind BlownfireOverheat | 2.756 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 3 | electricThunder Shock electricWild ChargeelectricThunder | 2.369 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 4 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 2.329 | 100% | 7.5 s 2.0 charged | 57% HP left on average | |
| 5 | dragonDragon Tail groundEarthquakegroundBulldoze | 1.945 | 100% | 8.5 s 2.0 charged | 49% HP left on average | |
| 6 | electricThunder Shock electricWild ChargeelectricThunder | 1.925 | 100% | 5.5 s 1.0 charged | 48% HP left on average | |
| 7 | steelMetal Sound darkDark PulsesteelIron Head | 1.817 | 100% | 7.5 s 2.0 charged | 45% HP left on average | |
| 8 | fireIncinerate groundDrill RungroundScorching Sands | 1.750 | 100% | 5.5 s 1.0 charged | 43% HP left on average | |
| 9 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 1.658 | 100% | 8.0 s 2.0 charged | 40% HP left on average | |
| 10 | psychicZen Headbutt steelIron HeadfightingClose Combat | 1.609 | 100% | 13.0 s 2.0 charged | 38% HP left on average | |
| 11 | flyingPeck psychicPsyshockpsychicFuture Sight | 1.556 | 100% | 5.5 s 1.0 charged | 36% HP left on average | |
| 12 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 1.552 | 100% | 8.5 s 2.0 charged | 36% HP left on average | |
| 13 | darkSucker Punch darkPaybackfightingDynamic Punch | 1.524 | 100% | 7.5 s 2.0 charged | 34% HP left on average | |
| 14 | normalLock-On groundEarthquakerockStone Edge | 1.486 | 100% | 7.5 s 2.0 charged | 33% HP left on average | |
| 15 | dragonDragon Tail groundEarthquakepsychicPsychic Fangs | 1.467 | 100% | 10.0 s 2.0 charged | 32% HP left on average | |
| 16 | poisonPoison Jab rockPower GemrockRock Slide | 1.415 | 100% | 8.5 s 2.0 charged | 29% HP left on average | |
| 17 | dragonDragon Breath rockStone EdgedarkCrunch | 1.400 | 100% | 6.5 s 2.0 charged | 29% HP left on average | |
| 18 | flyingWing Attack flyingBrave BirddarkPayback | 1.400 | 100% | 7.5 s 2.0 charged | 29% HP left on average | |
| 19 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 1.375 | 100% | 8.5 s 2.0 charged | 27% HP left on average | |
| 20 | dragonDragon Tail groundEarthquakegroundBulldoze | 1.370 | 100% | 8.5 s 2.0 charged | 27% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.