Shadow Weezing counters
poisonPoison-type Female Grunt ยท slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Tackle / Sludge BombInfestation / Sludge BombRollout / Sludge BombAcid / Sludge BombTackle / Shadow BallInfestation / Shadow BallRollout / Shadow BallAcid / Shadow BallTackle / Dark PulseInfestation / Dark PulseRollout / Dark PulseAcid / Dark PulseTackle / ThunderboltInfestation / ThunderboltRollout / ThunderboltAcid / Thunderbolt
Best counters against Rollout / Shadow Ball
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalQuick Attack psychicPsyshocknormalHyper Beam | 6.500 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 2 | electricThunder Shock electricWild ChargeelectricThunderbolt | 5.630 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 3 | electricThunder Shock electricWild ChargeelectricThunder | 4.077 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 4 | flyingPeck psychicPsyshockfireFlamethrower | 3.844 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 5 | electricThunder Shock electricWild ChargeelectricThunder | 3.533 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 6 | fireIncinerate psychicPsyshockfireHeat Wave | 3.204 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 7 | normalScratch groundHigh HorsepowernormalSwift | 2.833 | 100% | 8.0 s 2.0 charged | 65% HP left on average | |
| 8 | psychicPsycho Cut darkPaybackdarkDark Pulse | 2.417 | 100% | 5.5 s 1.0 charged | 59% HP left on average | |
| 9 | psychicPsywave groundEarthquakenormalHyper Beam | 2.342 | 100% | 9.5 s 2.0 charged | 57% HP left on average | |
| 10 | normalScratch groundHigh HorsepowernormalSwift | 2.311 | 100% | 7.0 s 2.0 charged | 57% HP left on average | |
| 11 | flyingPeck psychicPsyshockpsychicFuture Sight | 2.197 | 100% | 5.5 s 1.0 charged | 54% HP left on average | |
| 12 | dragonDragon Tail groundEarthquakegroundBulldoze | 2.136 | 100% | 7.5 s 2.0 charged | 53% HP left on average | |
| 13 | fireIncinerate groundDrill RungroundScorching Sands | 2.014 | 100% | 5.5 s 1.0 charged | 50% HP left on average | |
| 14 | rockRollout groundEarthquakenormalHyper Beam | 2.010 | 100% | 7.5 s 2.0 charged | 50% HP left on average | |
| 15 | ghostShadow Claw darkPaybacknormalStomp | 1.948 | 100% | 9.0 s 2.0 charged | 49% HP left on average | |
| 16 | fireIncinerate fireMind BlownfireOverheat | 1.939 | 100% | 5.5 s 1.0 charged | 48% HP left on average | |
| 17 | psychicZen Headbutt normalHyper BeampsychicPsychic | 1.926 | 100% | 14.5 s 3.0 charged | 48% HP left on average | |
| 18 | psychicPsywave groundEarthquakenormalHyper Beam | 1.925 | 100% | 9.5 s 2.0 charged | 48% HP left on average | |
| 19 | groundMud-Slap groundDignormalBody Slam | 1.895 | 100% | 7.5 s 2.0 charged | 47% HP left on average | |
| 20 | ghostAstonish groundDrill RungroundDig | 1.885 | 100% | 7.5 s 2.0 charged | 47% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.