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PoGoBud

Shadow Weezing counters

poisonPoison-type Female Grunt ยท slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Rollout / Shadow Ball

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Weezing
#PokemonMovesPowerWinsTimeResult
1
Meloetta (Aria)
normalQuick Attack
psychicPsyshocknormalHyper Beam
6.500
100%5.5 s
1.0 charged
85% HP left on average
2
Pawmot
electricThunder Shock
electricWild ChargeelectricThunderbolt
5.630
100%5.5 s
1.0 charged
82% HP left on average
3
Electivire
electricThunder Shock
electricWild ChargeelectricThunder
4.077
100%5.5 s
1.0 charged
75% HP left on average
4
Togekiss
flyingPeck
psychicPsyshockfireFlamethrower
3.844
100%5.5 s
1.0 charged
74% HP left on average
5
Shadow Electivire
electricThunder Shock
electricWild ChargeelectricThunder
3.533
100%5.5 s
1.0 charged
72% HP left on average
6
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
3.204
100%5.5 s
1.0 charged
69% HP left on average
7
Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
2.833
100%8.0 s
2.0 charged
65% HP left on average
8
Shadow Absol
psychicPsycho Cut
darkPaybackdarkDark Pulse
2.417
100%5.5 s
1.0 charged
59% HP left on average
9
Snorlax
psychicPsywave
groundEarthquakenormalHyper Beam
2.342
100%9.5 s
2.0 charged
57% HP left on average
10
Shadow Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
2.311
100%7.0 s
2.0 charged
57% HP left on average
11
Xatu
flyingPeck
psychicPsyshockpsychicFuture Sight
2.197
100%5.5 s
1.0 charged
54% HP left on average
12
Zygarde (Complete)
dragonDragon Tail
groundEarthquakegroundBulldoze
2.136
100%7.5 s
2.0 charged
53% HP left on average
13
Shadow Rapidash
fireIncinerate
groundDrill RungroundScorching Sands
2.014
100%5.5 s
1.0 charged
50% HP left on average
14
Lickilicky
rockRollout
groundEarthquakenormalHyper Beam
2.010
100%7.5 s
2.0 charged
50% HP left on average
15
Bewear
ghostShadow Claw
darkPaybacknormalStomp
1.948
100%9.0 s
2.0 charged
49% HP left on average
16
Blacephalon
fireIncinerate
fireMind BlownfireOverheat
1.939
100%5.5 s
1.0 charged
48% HP left on average
17
Blissey
psychicZen Headbutt
normalHyper BeampsychicPsychic
1.926
100%14.5 s
3.0 charged
48% HP left on average
18
Shadow Snorlax
psychicPsywave
groundEarthquakenormalHyper Beam
1.925
100%9.5 s
2.0 charged
48% HP left on average
19
Oinkologne (Female)
groundMud-Slap
groundDignormalBody Slam
1.895
100%7.5 s
2.0 charged
47% HP left on average
20
Dudunsparce
ghostAstonish
groundDrill RungroundDig
1.885
100%7.5 s
2.0 charged
47% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.