Shadow Nidorina counters
poisonPoison-type Female Grunt · slot 2Grunt
CP
2,809
Attack
225.1
x1.2 Shadow
Defense
137.8
x0.83 Shadow
HP
113
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Bite / Poison Fang
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 9.750 | 100% | 4.5 s 1.0 charged | 90% HP left on average | |
| 2 | fightingLow Kick waterAqua JetwaterHydro Pump | 9.400 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 3 | psychicPsycho Cut darkPaybackdarkBrutal Swing | 9.313 | 100% | 4.5 s 1.0 charged | 89% HP left on average | |
| 4 | darkBite darkDark PulsedarkFoul Play | 9.238 | 100% | 5.5 s 2.0 charged | 89% HP left on average | |
| 5 | normalScratch groundHigh HorsepowernormalSwift | 9.074 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 6 | normalScratch groundHigh HorsepowernormalSwift | 9.074 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 7 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 8.889 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 8 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 8.889 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 9 | icePowder Snow psychicPsyshockiceBlizzard | 7.667 | 100% | 5.5 s 2.0 charged | 87% HP left on average | |
| 10 | grassLeafage darkNight SlashgrassFrenzy Plant | 7.217 | 100% | 7.0 s 2.0 charged | 86% HP left on average | |
| 11 | ghostShadow Claw darkFoul PlayfireFlamethrower | 6.762 | 100% | 5.5 s 2.0 charged | 85% HP left on average | |
| 12 | electricThunder Shock electricAura Wheel (Electric)electricWild Charge | 6.619 | 100% | 5.5 s 2.0 charged | 85% HP left on average | |
| 13 | darkFeint Attack darkFoul PlayflyingHurricane | 6.414 | 100% | 8.0 s 2.0 charged | 84% HP left on average | |
| 14 | electricThunder Shock electricZap CannonflyingDrill Peck | 6.200 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 15 | electricThunder Shock electricZap CannonflyingDrill Peck | 6.200 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 16 | darkBite darkCrunchfightingClose Combat | 6.200 | 100% | 8.0 s 2.0 charged | 84% HP left on average | |
| 17 | fightingLow Kick rockStone EdgefireBlaze Kick | 6.048 | 100% | 5.5 s 2.0 charged | 83% HP left on average | |
| 18 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 6.000 | 100% | 5.5 s 2.0 charged | 83% HP left on average | |
| 19 | bugInfestation rockRock SlidegrassSolar Beam | 5.912 | 100% | 7.0 s 2.0 charged | 83% HP left on average | |
| 20 | psychicExtrasensory psychicPsyshockfireHeat Wave | 5.870 | 100% | 7.0 s 2.0 charged | 83% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.