Shadow Ursaring counters
normalNormal-type Male Grunt ยท slot 3Grunt
CP
6,339
Attack
428.7
x1.2 Shadow
Defense
162.4
x0.83 Shadow
HP
134
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Metal Claw / Close CombatCounter / Close CombatShadow Claw / Close CombatMetal Claw / Hyper BeamCounter / Hyper BeamShadow Claw / Hyper BeamMetal Claw / Play RoughCounter / Play RoughShadow Claw / Play RoughMetal Claw / TrailblazeCounter / TrailblazeShadow Claw / TrailblazeMetal Claw / SwiftCounter / SwiftShadow Claw / Swift
Best counters against Shadow Claw / Swift
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.792 | 100% | 5.0 s 1.0 charged | 74% HP left on average | |
| 2 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 3.229 | 100% | 5.0 s 1.0 charged | 69% HP left on average | |
| 3 | dragonDragon Breath rockStone EdgedarkCrunch | 1.741 | 100% | 7.0 s 2.0 charged | 43% HP left on average | |
| 4 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 1.653 | 100% | 6.5 s 2.0 charged | 39% HP left on average | |
| 5 | dragonDragon Tail groundEarthquakedragonOutrage | 1.597 | 100% | 8.5 s 2.0 charged | 37% HP left on average | |
| 6 | poisonAcid poisonGunk ShotrockRock Slide | 1.580 | 100% | 6.5 s 2.0 charged | 37% HP left on average | |
| 7 | psychicPsywave fightingSuperpowernormalHyper Beam | 1.579 | 100% | 6.5 s 2.0 charged | 37% HP left on average | |
| 8 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 1.534 | 100% | 5.5 s 2.0 charged | 35% HP left on average | |
| 9 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.527 | 100% | 7.5 s 2.0 charged | 35% HP left on average | |
| 10 | groundMud-Slap fightingSuperpowerrockRock Wrecker | 1.459 | 100% | 6.5 s 2.0 charged | 31% HP left on average | |
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.456 | 100% | 6.5 s 2.0 charged | 31% HP left on average | |
| 12 | dragonDragon Breath rockStone EdgedarkCrunch | 1.423 | 100% | 7.0 s 2.0 charged | 30% HP left on average | |
| 13 | normalScratch groundHigh HorsepowernormalSwift | 1.408 | 100% | 8.0 s 2.0 charged | 29% HP left on average | |
| 14 | dragonDragon Breath dragonDragon ClawrockAncient Power | 1.405 | 100% | 7.5 s 2.0 charged | 29% HP left on average | |
| 15 | psychicPsywave fightingSuperpowernormalHyper Beam | 1.325 | 100% | 5.5 s 2.0 charged | 25% HP left on average | |
| 16 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.323 | 100% | 7.5 s 2.0 charged | 24% HP left on average | |
| 17 | grassVine Whip grassPower WhipgrassEnergy Ball | 1.320 | 100% | 6.5 s 2.0 charged | 24% HP left on average | |
| 18 | psychicConfusion normalHyper BeampsychicPsyshock | 1.318 | 100% | 6.5 s 2.0 charged | 24% HP left on average | |
| 19 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.307 | 100% | 7.5 s 2.0 charged | 23% HP left on average | |
| 20 | fightingLow Kick fightingClose CombatfightingLow Sweep | 1.306 | 100% | 6.5 s 2.0 charged | 23% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.