Shadow Ursaring counters
normalNormal-type Male Grunt ยท slot 3Grunt
CP
6,339
Attack
428.7
x1.2 Shadow
Defense
162.4
x0.83 Shadow
HP
134
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Metal Claw / Close CombatCounter / Close CombatShadow Claw / Close CombatMetal Claw / Hyper BeamCounter / Hyper BeamShadow Claw / Hyper BeamMetal Claw / Play RoughCounter / Play RoughShadow Claw / Play RoughMetal Claw / TrailblazeCounter / TrailblazeShadow Claw / TrailblazeMetal Claw / SwiftCounter / SwiftShadow Claw / Swift
Best counters against Metal Claw / Play Rough
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound waterHydro CannonwaterHydro Pump | 6.880 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 2 | fireFire Spin fireFire BlaststeelIron Head | 6.500 | 100% | 8.0 s 1.0 charged | 85% HP left on average | |
| 3 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 6.486 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 4 | electricVolt Switch electricWild ChargeelectricZap Cannon | 6.333 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 5 | waterWaterfall waterHydro CannonwaterHydro Pump | 6.143 | 100% | 8.0 s 1.0 charged | 84% HP left on average | |
| 6 | fireIncinerate fireOverheatwaterHydro Pump | 5.964 | 100% | 8.0 s 1.0 charged | 83% HP left on average | |
| 7 | psychicConfusion fightingAura SpheresteelDoom Desire | 5.417 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 8 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 5.417 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 9 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 5.314 | 100% | 8.0 s 1.0 charged | 81% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatfightingSecret Sword | 5.200 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 11 | fireFire Spin fireFire BlaststeelIron Head | 5.200 | 100% | 8.0 s 1.0 charged | 81% HP left on average | |
| 12 | electricThunder Shock fightingAura SphereelectricWild Charge | 5.143 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 13 | electricVolt Switch electricWild ChargeelectricZap Cannon | 5.067 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.056 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 15 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 4.972 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 16 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 4.972 | 100% | 7.0 s 1.0 charged | 80% HP left on average | |
| 17 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 4.861 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 18 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 4.800 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 19 | darkBite fireBlast BurnfireFlamethrower | 4.786 | 100% | 7.0 s 1.0 charged | 79% HP left on average | |
| 20 | dragonDragon Tail groundEarthquakedragonOutrage | 4.700 | 100% | 8.0 s 1.0 charged | 79% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.