Shadow Swellow counters
normalflyingNormal-type Male Grunt ยท slot 3Grunt
CP
4,121
Attack
341.3
x1.2 Shadow
Defense
141.9
x0.83 Shadow
HP
102
You 2 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 9.054 | 100% | 4.5 s 1.0 charged | 89% HP left on average | |
| 2 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 6.006 | 100% | 6.5 s 1.2 charged | 83% HP left on average | |
| 3 | dragonDragon Tail dragonOutragedarkCrunch | 5.945 | 100% | 6.5 s 1.2 charged | 83% HP left on average | |
| 4 | normalLock-On rockStone EdgeelectricZap Cannon | 5.864 | 100% | 6.0 s 1.0 charged | 78% HP left on average | |
| 5 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 5.758 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 6 | electricThunder Shock electricWild ChargeelectricThunder | 5.757 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 7 | electricThunder Shock electricDischargewaterMuddy Water | 5.732 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 8 | electricThunder Shock electricZap CannonelectricDischarge | 5.732 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 9 | fireIncinerate rockRock SliderockRock Blast | 5.538 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 10 | electricThunder Shock electricWild ChargesteelGyro Ball | 5.463 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 11 | rockRock Throw rockStone EdgesteelFlash Cannon | 5.462 | 100% | 6.0 s 0.0 charged | 77% HP left on average | |
| 12 | electricVolt Switch electricWild ChargeelectricZap Cannon | 5.233 | 100% | 6.0 s 0.0 charged | 81% HP left on average | |
| 13 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 5.225 | 100% | 6.5 s 1.2 charged | 81% HP left on average | |
| 14 | psychicConfusion steelDoom DesirefightingAura Sphere | 5.159 | 100% | 6.5 s 1.2 charged | 81% HP left on average | |
| 15 | steelMetal Sound darkDark PulsesteelIron Head | 5.159 | 100% | 6.5 s 1.2 charged | 81% HP left on average | |
| 16 | rockSmack Down rockMeteor BeamrockStone Edge | 5.002 | 100% | 7.4 s 0.5 charged | 73% HP left on average | |
| 17 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 4.977 | 100% | 6.5 s 1.2 charged | 80% HP left on average | |
| 18 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 4.723 | 100% | 6.5 s 1.2 charged | 79% HP left on average | |
| 19 | dragonDragon Breath rockAncient PowerdragonDragon Claw | 4.688 | 100% | 6.5 s 1.2 charged | 78% HP left on average | |
| 20 | ghostHex rockPower GemfightingFocus Blast | 4.672 | 100% | 6.5 s 1.2 charged | 78% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.