Shadow Swellow counters
normalflyingNormal-type Male Grunt ยท slot 3Grunt
CP
4,121
Attack
341.3
x1.2 Shadow
Defense
141.9
x0.83 Shadow
HP
102
You 2 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 6.830 | 100% | 4.5 s 1.0 charged | 85% HP left on average | |
| 2 | electricThunder Shock electricZap CannonelectricDischarge | 4.392 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 3 | electricThunder Shock electricWild ChargeelectricThunder | 4.339 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 4 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 4.276 | 100% | 5.0 s 1.0 charged | 70% HP left on average | |
| 5 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.131 | 100% | 6.5 s 1.2 charged | 76% HP left on average | |
| 6 | rockRock Throw rockStone EdgesteelFlash Cannon | 4.073 | 100% | 7.0 s 0.2 charged | 67% HP left on average | |
| 7 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 4.030 | 100% | 6.5 s 1.2 charged | 75% HP left on average | |
| 8 | electricThunder Shock electricWild ChargesteelGyro Ball | 4.024 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 9 | electricSpark rockRock SlideelectricZap Cannon | 3.951 | 100% | 7.5 s 1.5 charged | 66% HP left on average | |
| 10 | psychicConfusion steelDoom DesirefightingAura Sphere | 3.890 | 100% | 6.5 s 1.2 charged | 74% HP left on average | |
| 11 | steelMetal Sound darkDark PulsesteelIron Head | 3.890 | 100% | 6.5 s 1.2 charged | 74% HP left on average | |
| 12 | fireFire Spin steelIron HeadfireFlamethrower | 3.861 | 100% | 8.3 s 1.5 charged | 74% HP left on average | |
| 13 | dragonDragon Tail dragonOutragenormalHyper Beam | 3.833 | 100% | 8.3 s 1.5 charged | 74% HP left on average | |
| 14 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 3.825 | 100% | 6.5 s 1.2 charged | 74% HP left on average | |
| 15 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 3.767 | 100% | 6.5 s 1.2 charged | 73% HP left on average | |
| 16 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 3.557 | 100% | 6.5 s 1.2 charged | 72% HP left on average | |
| 17 | electricVolt Switch electricWild ChargerockStone Edge | 3.491 | 100% | 6.5 s 1.2 charged | 66% HP left on average | |
| 18 | electricThunder Fang steelHeavy SlamdarkCrunch | 3.476 | 100% | 8.5 s 1.5 charged | 71% HP left on average | |
| 19 | normalLock-On rockStone EdgeelectricZap Cannon | 3.415 | 100% | 6.0 s 1.0 charged | 63% HP left on average | |
| 20 | dragonDragon Tail rockMeteor BeamrockStone Edge | 3.316 | 100% | 8.3 s 1.5 charged | 64% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.