Shadow Charizard counters
fireflyingMale Grunt ยท slot 3Grunt
CP
6,200
Attack
406.1
x1.2 Shadow
Defense
192.2
x0.83 Shadow
HP
121
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalLock-On rockStone EdgeelectricZap Cannon | 6.450 | 100% | 6.0 s 1.0 charged | 84% HP left on average | |
| 2 | normalLock-On rockStone EdgeelectricZap Cannon | 5.256 | 100% | 6.0 s 1.0 charged | 81% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.750 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 4 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.750 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 5 | rockRock Throw rockMeteor BeamrockStone Edge | 4.350 | 100% | 5.0 s 0.0 charged | 77% HP left on average | |
| 6 | dragonDragon Breath rockAncient PowerghostShadow Force | 4.248 | 100% | 6.5 s 1.1 charged | 76% HP left on average | |
| 7 | dragonDragon Tail dragonOutragenormalHyper Beam | 4.162 | 100% | 7.9 s 1.4 charged | 75% HP left on average | |
| 8 | poisonAcid rockPower GemrockRock Slide | 4.132 | 100% | 6.5 s 1.1 charged | 76% HP left on average | |
| 9 | rockSmack Down rockRock SliderockRock Blast | 4.042 | 100% | 7.9 s 1.4 charged | 75% HP left on average | |
| 10 | waterWater Gun rockAncient PowerwaterHydro Pump | 4.010 | 100% | 8.1 s 1.4 charged | 74% HP left on average | |
| 11 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.886 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 12 | rockRock Throw rockMeteor BeamrockStone Edge | 3.848 | 100% | 6.0 s 0.0 charged | 74% HP left on average | |
| 13 | darkSnarl rockRock SlideelectricWild Charge | 3.809 | 100% | 6.5 s 1.1 charged | 73% HP left on average | |
| 14 | rockRock Throw rockRock SliderockAncient Power | 3.801 | 100% | 7.0 s 0.1 charged | 73% HP left on average | |
| 15 | rockSmack Down rockStone EdgedarkBrutal Swing | 3.769 | 100% | 6.0 s 0.0 charged | 73% HP left on average | |
| 16 | dragonDragon Breath rockStone EdgedragonDraco Meteor | 3.749 | 100% | 7.6 s 1.1 charged | 69% HP left on average | |
| 17 | dragonDragon Breath dragonDraco MeteorelectricThunder Punch | 3.656 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 18 | rockRock Throw rockAncient PowerwaterSurf | 3.592 | 100% | 7.0 s 0.1 charged | 72% HP left on average | |
| 19 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 3.552 | 100% | 6.5 s 1.1 charged | 72% HP left on average | |
| 20 | rockRock Throw rockStone EdgerockRock Slide | 3.497 | 100% | 7.0 s 0.1 charged | 71% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.