Shadow Charizard counters
fireflyingMale Grunt ยท slot 3Grunt
CP
6,200
Attack
406.1
x1.2 Shadow
Defense
192.2
x0.83 Shadow
HP
121
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Fire Spin / Air Cutter
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.148 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.148 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 3 | normalLock-On rockStone EdgeelectricZap Cannon | 5.567 | 100% | 6.0 s 1.0 charged | 82% HP left on average | |
| 4 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.030 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 5 | rockRock Throw rockMeteor BeamrockStone Edge | 3.521 | 100% | 6.0 s 0.0 charged | 72% HP left on average | |
| 6 | rockRock Throw rockAncient PowerwaterSurf | 3.292 | 100% | 6.0 s 0.0 charged | 70% HP left on average | |
| 7 | normalLock-On rockMeteor BeamrockRock Slide | 3.204 | 100% | 5.0 s 1.0 charged | 69% HP left on average | |
| 8 | rockRock Throw rockRock SliderockAncient Power | 3.167 | 100% | 6.0 s 0.0 charged | 68% HP left on average | |
| 9 | rockSmack Down rockRock SlidefightingClose Combat | 2.844 | 100% | 6.0 s 0.0 charged | 65% HP left on average | |
| 10 | rockSmack Down rockRock WreckerrockStone Edge | 2.842 | 100% | 6.0 s 0.0 charged | 65% HP left on average | |
| 11 | rockSmack Down rockStone EdgedarkBrutal Swing | 2.708 | 100% | 6.0 s 0.0 charged | 63% HP left on average | |
| 12 | ghostShadow Claw electricThunder PunchfireOverheat | 2.587 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 13 | rockRock Throw rockMeteor BeamrockPower Gem | 2.515 | 100% | 6.0 s 0.0 charged | 60% HP left on average | |
| 14 | fireEmber rockRock SlidedarkCrunch | 2.421 | 100% | 5.5 s 1.0 charged | 59% HP left on average | |
| 15 | electricThunder Shock electricZap CannonrockAncient Power | 2.308 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 16 | ghostShadow Claw rockRock SlideelectricThunder Punch | 2.308 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 17 | rockRock Throw rockStone EdgerockAncient Power | 2.197 | 100% | 6.0 s 0.0 charged | 54% HP left on average | |
| 18 | rockRock Throw rockStone EdgeelectricWild Charge | 2.197 | 100% | 6.0 s 0.0 charged | 54% HP left on average | |
| 19 | fightingKarate Chop rockStone EdgerockRock Slide | 2.000 | 100% | 5.5 s 1.0 charged | 50% HP left on average | |
| 20 | rockSmack Down rockRock SlidedragonOutrage | 1.979 | 100% | 4.5 s 0.0 charged | 49% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.