Shadow Charizard counters
fireflyingMale Grunt ยท slot 3Grunt
CP
6,200
Attack
406.1
x1.2 Shadow
Defense
192.2
x0.83 Shadow
HP
121
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Air Slash / Dragon Claw
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlideelectricThunderbolt | 4.533 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 2 | normalLock-On rockStone EdgeelectricZap Cannon | 4.515 | 100% | 6.0 s 1.0 charged | 78% HP left on average | |
| 3 | electricSpark rockRock SlideelectricZap Cannon | 4.429 | 100% | 7.5 s 1.0 charged | 77% HP left on average | |
| 4 | rockRock Throw rockStone EdgesteelFlash Cannon | 4.167 | 100% | 8.0 s 0.0 charged | 76% HP left on average | |
| 5 | rockRollout rockStone EdgerockRock Blast | 4.139 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 6 | dragonDragon Tail rockMeteor BeamrockStone Edge | 3.886 | 100% | 8.0 s 1.0 charged | 74% HP left on average | |
| 7 | electricSpark rockRock SlideelectricZap Cannon | 3.875 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 8 | electricThunder Shock electricWild ChargeelectricThunder | 3.857 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 9 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.778 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 10 | electricThunder Shock electricWild ChargesteelGyro Ball | 3.611 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 11 | electricThunder Shock electricZap CannonrockAncient Power | 3.600 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 12 | poisonAcid rockPower GemrockRock Slide | 3.577 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 13 | icePowder Snow rockRock SlideiceBlizzard | 3.521 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 14 | steelMetal Sound rockRock SliderockRock Tomb | 3.444 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 15 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.400 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 16 | rockRock Throw rockStone EdgeelectricWild Charge | 3.386 | 100% | 7.0 s 0.0 charged | 70% HP left on average | |
| 17 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 3.077 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 18 | rockSmack Down rockMeteor BeamrockStone Edge | 3.022 | 100% | 7.5 s 0.0 charged | 67% HP left on average | |
| 19 | electricThunder Shock electricZap CannonrockAncient Power | 3.000 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 20 | normalLock-On electricZap CannonnormalHyper Beam | 2.980 | 100% | 8.5 s 1.0 charged | 66% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.