Shadow Blastoise counters
waterMale Grunt ยท slot 3Grunt
CP
5,295
Attack
317.7
x1.2 Shadow
Defense
227.2
x0.83 Shadow
HP
122
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Rollout / Skull Bash
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalScratch electricThunder PunchgrassTrailblaze | 8.519 | 100% | 6.0 s 1.0 charged | 88% HP left on average | |
| 2 | normalScratch electricThunder PunchgroundHigh Horsepower | 8.214 | 100% | 7.5 s 1.0 charged | 88% HP left on average | |
| 3 | electricThunder Shock electricThunderboltfightingSuperpower | 7.857 | 100% | 7.5 s 1.0 charged | 87% HP left on average | |
| 4 | groundMud Shot grassSolar BeamgroundPrecipice Blades | 7.208 | 100% | 7.5 s 1.0 charged | 86% HP left on average | |
| 5 | steelMetal Claw fightingClose CombatnormalGiga Impact | 6.792 | 100% | 7.5 s 1.0 charged | 85% HP left on average | |
| 6 | poisonPoison Jab dragonClanging ScalesfightingClose Combat | 6.417 | 100% | 7.5 s 1.0 charged | 84% HP left on average | |
| 7 | groundMud-Slap groundEarthquakegroundDrill Run | 6.344 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.321 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 9 | fightingLow Kick fightingClose CombatfightingSecret Sword | 6.321 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 10 | ghostShadow Claw fightingClose CombatelectricThunder Punch | 6.250 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 11 | groundMud Shot groundEarthquakegroundEarth Power | 6.250 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 12 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 6.179 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 13 | groundMud Shot grassSolar BeamgroundPrecipice Blades | 6.179 | 100% | 7.5 s 1.0 charged | 84% HP left on average | |
| 14 | electricThunder Fang groundEarthquakedarkCrunch | 6.160 | 100% | 14.5 s 2.0 charged | 84% HP left on average | |
| 15 | groundMud-Slap rockRock WreckergroundEarthquake | 6.000 | 100% | 8.0 s 1.0 charged | 83% HP left on average | |
| 16 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 5.906 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 17 | dragonDragon Breath dragonDraco MeteorelectricThunder | 5.767 | 100% | 8.0 s 1.0 charged | 83% HP left on average | |
| 18 | dragonDragon Tail groundEarthquakedragonOutrage | 5.714 | 100% | 8.0 s 1.0 charged | 83% HP left on average | |
| 19 | ghostShadow Claw psychicFuture SightdragonOutrage | 5.633 | 100% | 8.5 s 1.0 charged | 82% HP left on average | |
| 20 | grassBullet Seed grassPower WhipelectricThunder | 5.464 | 100% | 6.5 s 1.0 charged | 82% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.