Shadow Blastoise counters
waterMale Grunt ยท slot 3Grunt
CP
5,295
Attack
317.7
x1.2 Shadow
Defense
227.2
x0.83 Shadow
HP
122
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Rollout / Ice Beam
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalScratch electricThunder PunchgrassTrailblaze | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 2 | dragonDragon Tail groundEarthquakedragonOutrage | 10.000 | 100% | 9.0 s 2.0 charged | 91% HP left on average | |
| 3 | normalScratch electricThunder PunchgroundHigh Horsepower | 8.750 | 100% | 7.5 s 1.0 charged | 89% HP left on average | |
| 4 | electricThunder Shock electricThunderboltfightingSuperpower | 8.357 | 100% | 7.5 s 1.0 charged | 88% HP left on average | |
| 5 | groundMud-Slap groundEarthquakegroundDrill Run | 7.679 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 6 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 7.667 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 7 | groundMud Shot grassSolar BeamgroundPrecipice Blades | 7.667 | 100% | 7.5 s 1.0 charged | 87% HP left on average | |
| 8 | groundMud Shot groundEarthquakedragonOutrage | 7.607 | 100% | 7.5 s 1.0 charged | 87% HP left on average | |
| 9 | psychicPsycho Cut psychicFuture SightdragonOutrage | 7.500 | 100% | 7.5 s 1.0 charged | 87% HP left on average | |
| 10 | electricThunder Fang groundEarthquakedarkCrunch | 7.455 | 100% | 12.0 s 2.0 charged | 87% HP left on average | |
| 11 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 7.179 | 100% | 7.5 s 1.0 charged | 86% HP left on average | |
| 12 | groundMud-Slap groundEarthquakegroundScorching Sands | 6.935 | 100% | 8.0 s 2.0 charged | 86% HP left on average | |
| 13 | dragonDragon Tail groundEarthquakedragonOutrage | 6.871 | 100% | 9.0 s 2.0 charged | 85% HP left on average | |
| 14 | dragonDragon Tail dragonClanging ScalesfightingClose Combat | 6.833 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 15 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.714 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 16 | fightingLow Kick fightingClose CombatfightingSecret Sword | 6.714 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 17 | ghostShadow Claw fightingClose CombatelectricThunder Punch | 6.643 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 18 | normalLock-On electricZap CannonfightingFocus Blast | 6.615 | 100% | 9.0 s 2.0 charged | 85% HP left on average | |
| 19 | electricVolt Switch electricWild ChargeelectricZap Cannon | 6.542 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 20 | groundMud-Slap rockRock WreckergroundEarthquake | 6.194 | 100% | 8.0 s 2.0 charged | 84% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.