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PoGoBud

Shadow Blastoise counters

waterMale Grunt ยท slot 3Grunt
CP
5,295
Attack
317.7
x1.2 Shadow
Defense
227.2
x0.83 Shadow
HP
122

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Rollout / Flash Cannon

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Blastoise
#PokemonMovesPowerWinsTimeResult
1
Shadow Ursaluna
normalScratch
electricThunder PunchgrassTrailblaze
10.000
100%5.5 s
1.0 charged
90% HP left on average
2
Melmetal
electricThunder Shock
electricThunderboltfightingSuperpower
8.357
100%7.5 s
1.0 charged
88% HP left on average
3
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
7.679
100%6.5 s
1.0 charged
87% HP left on average
4
Chesnaught
grassVine Whip
grassFrenzy PlantgrassSolar Beam
7.667
100%6.5 s
1.0 charged
87% HP left on average
5
Urshifu (Single Strike)
darkSucker Punch
fightingClose CombatfightingDynamic Punch
7.179
100%7.5 s
1.0 charged
86% HP left on average
6
Kommo-o
dragonDragon Tail
dragonClanging ScalesfightingClose Combat
6.833
100%6.5 s
1.0 charged
85% HP left on average
7
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
6.714
100%6.5 s
1.0 charged
85% HP left on average
8
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
6.714
100%6.5 s
1.0 charged
85% HP left on average
9
Marshadow
ghostShadow Claw
fightingClose CombatelectricThunder Punch
6.643
100%6.5 s
1.0 charged
85% HP left on average
10
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
6.542
100%6.5 s
1.0 charged
85% HP left on average
11
Shadow Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
6.467
100%5.5 s
1.0 charged
85% HP left on average
12
Shadow Gallade
fightingLow Kick
grassLeaf BladefightingClose Combat
6.417
100%5.5 s
1.0 charged
84% HP left on average
13
Raikou
electricThunder Shock
electricWild ChargeelectricThunder
6.200
100%5.5 s
1.0 charged
84% HP left on average
14
Eternatus
dragonDragon Tail
dragonDynamax CannondragonDragon Pulse
5.925
100%6.5 s
1.0 charged
83% HP left on average
15
Shadow Ferrothorn
grassBullet Seed
grassPower WhipelectricThunder
5.821
100%6.5 s
1.0 charged
83% HP left on average
16
Pawmot
electricThunder Shock
electricWild ChargeelectricThunderbolt
5.815
100%5.5 s
1.0 charged
83% HP left on average
17
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
5.778
100%6.5 s
1.0 charged
83% HP left on average
18
Shadow Bewear
fightingLow Kick
fightingSuperpowerdarkPayback
5.775
100%6.5 s
1.0 charged
83% HP left on average
19
Shadow Chesnaught
grassVine Whip
grassFrenzy PlantgrassSolar Beam
5.750
100%6.5 s
1.0 charged
83% HP left on average
20
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
5.563
100%6.5 s
1.0 charged
82% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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