Shadow Blastoise counters
waterMale Grunt ยท slot 3Grunt
CP
5,295
Attack
317.7
x1.2 Shadow
Defense
227.2
x0.83 Shadow
HP
122
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Rollout / Flash Cannon
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalScratch electricThunder PunchgrassTrailblaze | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 2 | electricThunder Shock electricThunderboltfightingSuperpower | 8.357 | 100% | 7.5 s 1.0 charged | 88% HP left on average | |
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 7.679 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 4 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 7.667 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 5 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 7.179 | 100% | 7.5 s 1.0 charged | 86% HP left on average | |
| 6 | dragonDragon Tail dragonClanging ScalesfightingClose Combat | 6.833 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.714 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatfightingSecret Sword | 6.714 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 9 | ghostShadow Claw fightingClose CombatelectricThunder Punch | 6.643 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 10 | electricVolt Switch electricWild ChargeelectricZap Cannon | 6.542 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 11 | fightingKarate Chop fightingClose CombatdarkNight Slash | 6.467 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 12 | fightingLow Kick grassLeaf BladefightingClose Combat | 6.417 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 13 | electricThunder Shock electricWild ChargeelectricThunder | 6.200 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 14 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 5.925 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 15 | grassBullet Seed grassPower WhipelectricThunder | 5.821 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 16 | electricThunder Shock electricWild ChargeelectricThunderbolt | 5.815 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 17 | grassVine Whip grassPower WhipgrassEnergy Ball | 5.778 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 18 | fightingLow Kick fightingSuperpowerdarkPayback | 5.775 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 19 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 5.750 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 20 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 5.563 | 100% | 6.5 s 1.0 charged | 82% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.