Shadow Blastoise counters
waterMale Grunt ยท slot 3Grunt
CP
5,295
Attack
317.7
x1.2 Shadow
Defense
227.2
x0.83 Shadow
HP
122
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Rollout / Ice Beam
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail groundEarthquakedragonOutrage | 10.000 | 100% | 9.0 s 2.0 charged | 91% HP left on average | |
| 2 | normalScratch electricThunder PunchgrassTrailblaze | 8.815 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 3 | normalScratch electricThunder PunchgroundHigh Horsepower | 8.500 | 100% | 7.5 s 1.0 charged | 88% HP left on average | |
| 4 | electricThunder Shock electricThunderboltfightingSuperpower | 8.107 | 100% | 7.5 s 1.0 charged | 88% HP left on average | |
| 5 | groundMud-Slap groundEarthquakegroundDrill Run | 7.464 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 6 | groundMud Shot grassSolar BeamgroundPrecipice Blades | 7.458 | 100% | 7.5 s 1.0 charged | 87% HP left on average | |
| 7 | groundMud Shot groundEarthquakedragonOutrage | 7.393 | 100% | 7.5 s 1.0 charged | 86% HP left on average | |
| 8 | electricThunder Fang groundEarthquakedarkCrunch | 7.227 | 100% | 12.0 s 2.0 charged | 86% HP left on average | |
| 9 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 6.964 | 100% | 7.5 s 1.0 charged | 86% HP left on average | |
| 10 | groundMud-Slap groundEarthquakegroundScorching Sands | 6.742 | 100% | 8.0 s 2.0 charged | 85% HP left on average | |
| 11 | dragonDragon Tail groundEarthquakedragonOutrage | 6.677 | 100% | 9.0 s 2.0 charged | 85% HP left on average | |
| 12 | dragonDragon Tail dragonClanging ScalesfightingClose Combat | 6.625 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 13 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.500 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 14 | fightingLow Kick fightingClose CombatfightingSecret Sword | 6.500 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 15 | ghostShadow Claw fightingClose CombatelectricThunder Punch | 6.429 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 16 | normalLock-On electricZap CannonfightingFocus Blast | 6.423 | 100% | 9.0 s 2.0 charged | 84% HP left on average | |
| 17 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 6.357 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 18 | groundMud-Slap rockRock WreckergroundEarthquake | 6.000 | 100% | 8.0 s 2.0 charged | 83% HP left on average | |
| 19 | fightingCounter fightingClose CombatghostShadow Ball | 5.806 | 100% | 9.0 s 2.0 charged | 83% HP left on average | |
| 20 | dragonDragon Breath dragonDraco MeteorelectricThunder | 5.774 | 100% | 8.0 s 2.0 charged | 83% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.