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PoGoBud

Shadow Blastoise counters

waterMale Grunt ยท slot 3Grunt
CP
5,295
Attack
317.7
x1.2 Shadow
Defense
227.2
x0.83 Shadow
HP
122

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Rollout / Flash Cannon

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Blastoise
#PokemonMovesPowerWinsTimeResult
1
Zygarde (Complete)
dragonDragon Tail
groundEarthquakedragonOutrage
10.000
100%9.0 s
2.0 charged
91% HP left on average
2
Shadow Ursaluna
normalScratch
electricThunder PunchgrassTrailblaze
8.815
100%5.5 s
1.0 charged
89% HP left on average
3
Ursaluna
normalScratch
electricThunder PunchgroundHigh Horsepower
8.500
100%7.5 s
1.0 charged
88% HP left on average
4
Melmetal
electricThunder Shock
electricThunderboltfightingSuperpower
8.107
100%7.5 s
1.0 charged
88% HP left on average
5
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
7.464
100%6.5 s
1.0 charged
87% HP left on average
6
Groudon
groundMud Shot
grassSolar BeamgroundPrecipice Blades
7.458
100%7.5 s
1.0 charged
87% HP left on average
7
Garchomp
groundMud Shot
groundEarthquakedragonOutrage
7.393
100%7.5 s
1.0 charged
86% HP left on average
8
Steelix
electricThunder Fang
groundEarthquakedarkCrunch
7.227
100%12.0 s
2.0 charged
86% HP left on average
9
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatnormalGiga Impact
7.000
100%7.5 s
1.0 charged
86% HP left on average
10
Urshifu (Single Strike)
darkSucker Punch
fightingClose CombatfightingDynamic Punch
6.964
100%7.5 s
1.0 charged
86% HP left on average
11
Excadrill
groundMud-Slap
groundEarthquakegroundScorching Sands
6.742
100%8.0 s
2.0 charged
85% HP left on average
12
Zygarde (Fifty Percent)
dragonDragon Tail
groundEarthquakedragonOutrage
6.677
100%9.0 s
2.0 charged
85% HP left on average
13
Kommo-o
dragonDragon Tail
dragonClanging ScalesfightingClose Combat
6.625
100%6.5 s
1.0 charged
85% HP left on average
14
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
6.500
100%6.5 s
1.0 charged
85% HP left on average
15
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
6.500
100%6.5 s
1.0 charged
85% HP left on average
16
Marshadow
ghostShadow Claw
fightingClose CombatelectricThunder Punch
6.429
100%6.5 s
1.0 charged
84% HP left on average
17
Registeel
normalLock-On
electricZap CannonfightingFocus Blast
6.423
100%9.0 s
2.0 charged
84% HP left on average
18
Chesnaught
grassVine Whip
grassFrenzy PlantgrassSolar Beam
6.357
100%6.5 s
1.0 charged
84% HP left on average
19
Rhyperior
groundMud-Slap
rockRock WreckergroundEarthquake
6.000
100%8.0 s
2.0 charged
83% HP left on average
20
Annihilape
fightingCounter
fightingClose CombatghostShadow Ball
5.806
100%9.0 s
2.0 charged
83% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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