Shadow Blastoise counters
waterMale Grunt ยท slot 3Grunt
CP
5,295
Attack
317.7
x1.2 Shadow
Defense
227.2
x0.83 Shadow
HP
122
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Bite / Skull Bash
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingKarate Chop fightingClose CombatdarkNight Slash | 9.400 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 2 | grassVine Whip grassPower WhipgrassEnergy Ball | 8.417 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.583 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 4 | fightingLow Kick fightingClose CombatfightingSecret Sword | 7.583 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 5 | darkSucker Punch flyingHurricanedarkDark Pulse | 7.571 | 100% | 7.5 s 1.0 charged | 87% HP left on average | |
| 6 | fightingLow Kick flyingBrave BirdfightingClose Combat | 7.500 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 7 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 7.417 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 8 | fairyGeomancy electricThunderfightingClose Combat | 7.067 | 100% | 8.0 s 1.0 charged | 86% HP left on average | |
| 9 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 6.964 | 100% | 7.5 s 1.0 charged | 86% HP left on average | |
| 10 | dragonDragon Tail dragonClanging ScalesfightingClose Combat | 6.625 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 11 | fairyFairy Wind grassGrass KnotfairyMoonblast | 6.583 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 12 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 6.571 | 100% | 7.5 s 1.0 charged | 85% HP left on average | |
| 13 | waterWaterfall fightingClose CombatfightingDynamic Punch | 6.500 | 100% | 8.0 s 1.0 charged | 85% HP left on average | |
| 14 | flyingWing Attack flyingBrave BirddarkPayback | 6.429 | 100% | 7.5 s 1.0 charged | 84% HP left on average | |
| 15 | bugFury Cutter fightingClose CombatbugMegahorn | 6.423 | 100% | 7.0 s 1.0 charged | 84% HP left on average | |
| 16 | grassBullet Seed grassSolar BeamgrassGrass Knot | 6.333 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 17 | fightingDouble Kick darkDarkest LariatdarkDark Pulse | 6.267 | 100% | 8.0 s 1.0 charged | 84% HP left on average | |
| 18 | dragonDragon Tail groundEarthquakedragonOutrage | 6.093 | 100% | 9.5 s 1.0 charged | 84% HP left on average | |
| 19 | electricThunder Shock electricWild ChargeelectricThunder | 6.000 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 20 | steelMetal Claw fightingClose CombatnormalGiga Impact | 6.000 | 100% | 7.5 s 1.0 charged | 83% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.