Shadow Blastoise counters
waterMale Grunt ยท slot 3Grunt
CP
5,295
Attack
317.7
x1.2 Shadow
Defense
227.2
x0.83 Shadow
HP
122
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Bite / Ice Beam
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingKarate Chop fightingClose CombatdarkNight Slash | 9.400 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 2 | grassVine Whip grassPower WhipgrassEnergy Ball | 8.417 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.583 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 4 | fightingLow Kick fightingClose CombatfightingSecret Sword | 7.583 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 5 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 7.417 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 6 | dragonDragon Tail dragonClanging ScalesfightingClose Combat | 6.625 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 7 | grassBullet Seed grassSolar BeamgrassGrass Knot | 6.333 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 8 | electricThunder Shock electricWild ChargeelectricThunder | 6.000 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 9 | normalScratch electricThunder PunchgrassTrailblaze | 5.950 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 10 | fightingCounter grassLeaf BladefightingClose Combat | 5.875 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 11 | fightingForce Palm fightingClose CombatfightingSuperpower | 5.375 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 12 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 5.111 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 13 | electricThunder Shock electricWild ChargeelectricThunderbolt | 5.067 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 14 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 4.972 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 15 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 4.944 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 16 | electricVolt Switch electricWild ChargerockStone Edge | 4.639 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 17 | dragonDragon Breath grassPower WhipdragonDraco Meteor | 4.615 | 100% | 7.0 s 1.0 charged | 78% HP left on average | |
| 18 | dragonDragon Breath dragonDraco MeteorelectricThunder Punch | 4.550 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 19 | electricThunder Shock electricAura Wheel (Electric)electricWild Charge | 4.500 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 20 | electricThunder Shock electricWild ChargeelectricThunder | 4.500 | 100% | 5.5 s 1.0 charged | 78% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.