Shadow Blastoise counters
waterMale Grunt ยท slot 3Grunt
CP
5,295
Attack
317.7
x1.2 Shadow
Defense
227.2
x0.83 Shadow
HP
122
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Rollout / Hydro Pump
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 5.714 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 2 | groundMud Shot grassSolar BeamgroundPrecipice Blades | 5.714 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.621 | 100% | 11.5 s 3.0 charged | 82% HP left on average | |
| 4 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 5.469 | 100% | 7.5 s 1.0 charged | 82% HP left on average | |
| 5 | groundMud Shot groundEarthquakegroundDrill Run | 5.371 | 100% | 8.5 s 1.0 charged | 81% HP left on average | |
| 6 | normalScratch electricThunder PunchgrassTrailblaze | 5.325 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 7 | normalScratch electricThunder PunchgroundHigh Horsepower | 5.325 | 100% | 8.5 s 1.0 charged | 81% HP left on average | |
| 8 | iceIce Fang fightingClose CombatnormalGiga Impact | 5.207 | 100% | 12.0 s 2.0 charged | 81% HP left on average | |
| 9 | dragonDragon Tail groundEarthquakenormalHyper Beam | 5.175 | 100% | 12.5 s 2.0 charged | 81% HP left on average | |
| 10 | groundMud Shot groundEarthquakedragonOutrage | 5.139 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 11 | ghostShadow Claw fightingClose CombatelectricThunder Punch | 5.063 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 12 | flyingAir Slash fightingClose CombatnormalGiga Impact | 5.033 | 100% | 8.0 s 1.0 charged | 80% HP left on average | |
| 13 | groundMud Shot grassSolar BeamgroundPrecipice Blades | 5.000 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 14 | normalLock-On electricZap CannonfightingFocus Blast | 4.967 | 100% | 8.5 s 1.0 charged | 80% HP left on average | |
| 15 | electricThunder Fang groundEarthquakedarkCrunch | 4.931 | 100% | 12.0 s 2.0 charged | 80% HP left on average | |
| 16 | electricThunder Fang groundEarthquakedarkCrunch | 4.931 | 100% | 12.0 s 2.0 charged | 80% HP left on average | |
| 17 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.857 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 18 | groundMud-Slap rockRock WreckergroundEarthquake | 4.850 | 100% | 8.0 s 1.0 charged | 79% HP left on average | |
| 19 | dragonDragon Tail groundEarthquakedragonOutrage | 4.625 | 100% | 8.0 s 1.0 charged | 78% HP left on average | |
| 20 | dragonDragon Breath dragonDraco MeteorelectricThunder | 4.571 | 100% | 8.0 s 1.0 charged | 78% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.