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Shadow Blastoise counters

waterMale Grunt ยท slot 3Grunt
CP
5,295
Attack
317.7
x1.2 Shadow
Defense
227.2
x0.83 Shadow
HP
122

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Rollout / Flash Cannon

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Blastoise
#PokemonMovesPowerWinsTimeResult
1
Chesnaught
grassVine Whip
grassFrenzy PlantgrassSolar Beam
5.714
100%6.5 s
1.0 charged
83% HP left on average
2
Groudon
groundMud Shot
grassSolar BeamgroundPrecipice Blades
5.714
100%7.5 s
1.0 charged
83% HP left on average
3
Urshifu (Single Strike)
darkSucker Punch
fightingClose CombatfightingDynamic Punch
5.469
100%7.5 s
1.0 charged
82% HP left on average
4
Shadow Ursaluna
normalScratch
electricThunder PunchgrassTrailblaze
5.325
100%7.5 s
1.0 charged
81% HP left on average
5
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
5.222
100%9.0 s
2.0 charged
81% HP left on average
6
Zamazenta (Crowned Shield)
iceIce Fang
fightingClose CombatnormalGiga Impact
5.207
100%12.0 s
2.0 charged
81% HP left on average
7
Ursaluna
normalScratch
electricThunder PunchgroundHigh Horsepower
5.195
100%8.5 s
2.0 charged
81% HP left on average
8
Zygarde (Complete)
dragonDragon Tail
groundEarthquakenormalHyper Beam
5.175
100%12.5 s
2.0 charged
81% HP left on average
9
Shadow Garchomp
groundMud Shot
groundEarthquakedragonOutrage
5.139
100%7.5 s
1.0 charged
81% HP left on average
10
Melmetal
electricThunder Shock
electricThunderboltfightingSuperpower
4.976
100%10.0 s
2.0 charged
80% HP left on average
11
Steelix
electricThunder Fang
groundEarthquakedarkCrunch
4.931
100%12.0 s
2.0 charged
80% HP left on average
12
Shadow Steelix
electricThunder Fang
groundEarthquakedarkCrunch
4.931
100%12.0 s
2.0 charged
80% HP left on average
13
Zacian (Crowned Sword)
flyingAir Slash
fightingClose CombatnormalGiga Impact
4.871
100%8.0 s
2.0 charged
79% HP left on average
14
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
4.857
100%6.5 s
1.0 charged
79% HP left on average
15
Shadow Registeel
normalLock-On
electricZap CannonfightingFocus Blast
4.806
100%9.0 s
2.0 charged
79% HP left on average
16
Rhyperior
groundMud-Slap
rockRock WreckergroundEarthquake
4.732
100%8.0 s
2.0 charged
79% HP left on average
17
Kommo-o
dragonDragon Tail
dragonClanging ScalesfightingClose Combat
4.613
100%9.0 s
2.0 charged
78% HP left on average
18
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
4.585
100%8.0 s
2.0 charged
78% HP left on average
19
Annihilape
fightingCounter
fightingClose CombatghostShadow Ball
4.585
100%10.0 s
2.0 charged
78% HP left on average
20
Pawmot
electricThunder Shock
electricWild ChargeelectricThunderbolt
4.533
100%5.5 s
1.0 charged
78% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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