Shadow Blastoise counters
waterMale Grunt ยท slot 3Grunt
CP
5,295
Attack
317.7
x1.2 Shadow
Defense
227.2
x0.83 Shadow
HP
122
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Bite / Flash Cannon
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassVine Whip grassPower WhipgrassEnergy Ball | 7.542 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 2 | fightingLow Kick fightingClose CombatdarkNight Slash | 7.042 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 3 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 6.667 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 4 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 6.250 | 100% | 7.5 s 1.0 charged | 84% HP left on average | |
| 5 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 6.250 | 100% | 7.5 s 1.0 charged | 84% HP left on average | |
| 6 | grassBullet Seed grassSolar BeamgrassGrass Knot | 5.667 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 7 | darkSucker Punch flyingBrave BirddarkPayback | 5.063 | 100% | 8.5 s 1.0 charged | 80% HP left on average | |
| 8 | flyingAir Slash fightingClose CombatnormalGiga Impact | 5.033 | 100% | 8.0 s 1.0 charged | 80% HP left on average | |
| 9 | darkSucker Punch darkDark PulsefightingFocus Blast | 4.857 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 10 | ghostAstonish grassGrass KnotfairyMoonblast | 4.700 | 100% | 8.0 s 1.0 charged | 79% HP left on average | |
| 11 | fightingKarate Chop fightingClose CombatdarkNight Slash | 4.568 | 100% | 11.0 s 3.0 charged | 78% HP left on average | |
| 12 | electricThunder Shock electricWild ChargeelectricThunderbolt | 4.533 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 13 | fightingLow Kick darkDark PulsefightingFocus Blast | 4.487 | 100% | 11.0 s 2.0 charged | 78% HP left on average | |
| 14 | poisonPoison Jab dragonClanging ScalesfightingClose Combat | 4.469 | 100% | 8.5 s 1.0 charged | 78% HP left on average | |
| 15 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 4.444 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 16 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 4.444 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 17 | fightingDouble Kick grassLeaf BladefightingClose Combat | 4.405 | 100% | 11.0 s 3.0 charged | 77% HP left on average | |
| 18 | fairyGeomancy electricThunderfightingClose Combat | 4.222 | 100% | 8.0 s 1.0 charged | 76% HP left on average | |
| 19 | dragonDragon Breath grassPower WhipdragonDraco Meteor | 4.154 | 100% | 7.0 s 1.0 charged | 76% HP left on average | |
| 20 | darkSucker Punch darkDark PulsefairyPlay Rough | 4.122 | 100% | 11.5 s 2.0 charged | 76% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.