Shadow Wartortle counters
waterMale Grunt · slot 2Grunt
CP
3,198
Attack
240.6
x1.2 Shadow
Defense
173.7
x0.83 Shadow
HP
101
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Bite / Hydro Pump
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 2 | fightingDouble Kick grassLeaf BladefightingClose Combat | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 3 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 4 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 5 | fightingLow Kick fightingSuperpowerdarkPayback | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 6 | fightingLow Kick darkDark PulsedarkFoul Play | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 7 | dragonDragon Tail dragonDragon ClawdarkCrunch | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 8 | fightingCounter electricThunder PunchfightingUpper Hand | 10.000 | 100% | 7.5 s 1.0 charged | 91% HP left on average | |
| 9 | steelMetal Claw fightingClose CombatnormalGiga Impact | 10.000 | 100% | 7.5 s 1.0 charged | 92% HP left on average | |
| 10 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 10.000 | 100% | 7.5 s 1.0 charged | 93% HP left on average | |
| 11 | fightingLow Kick fightingClose CombatdarkNight Slash | 9.700 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 12 | fightingKarate Chop fightingClose CombatdarkNight Slash | 9.700 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 13 | fightingLow Kick darkDark PulsedarkFoul Play | 9.700 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 14 | fightingLow Kick fightingClose CombatfightingSecret Sword | 9.400 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 15 | fightingLow Kick fightingFocus BlastrockRock Slide | 8.958 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 16 | flyingPeck fightingAura SpherefairyDazzling Gleam | 8.900 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 17 | grassVine Whip grassPower WhipgrassEnergy Ball | 8.667 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 18 | fightingLow Kick fightingFlying PressflyingSky Attack | 8.400 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 19 | fightingLow Kick fightingFocus BlastnormalBody Slam | 8.200 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 20 | bugFury Cutter bugX-ScissorflyingAerial Ace | 8.200 | 100% | 5.5 s 1.0 charged | 88% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.