Shadow Wartortle counters
waterMale Grunt · slot 2Grunt
CP
3,198
Attack
240.6
x1.2 Shadow
Defense
173.7
x0.83 Shadow
HP
101
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Water Gun / Hydro Pump
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail grassSeed BombdragonOutrage | 7.583 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 2 | dragonDragon Breath dragonDraco MeteorwaterAqua Tail | 6.208 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 3 | fightingDouble Kick grassLeaf BladefightingClose Combat | 6.037 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 4 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 5.750 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 5 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.590 | 100% | 7.0 s 1.0 charged | 82% HP left on average | |
| 6 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.590 | 100% | 7.0 s 1.0 charged | 82% HP left on average | |
| 7 | fightingLow Kick fightingClose CombatfightingSecret Sword | 5.433 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 8 | dragonDragon Breath dragonDraco MeteorelectricThunder Punch | 5.433 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 9 | dragonDragon Breath grassPower WhipelectricThunder Punch | 5.400 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 10 | dragonDragon Breath dragonDraco MeteordragonSpacial Rend | 5.321 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 11 | dragonDragon Tail electricFusion BoltdragonOutrage | 5.278 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 12 | grassBullet Seed grassEnergy BallgrassSeed Bomb | 5.222 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 13 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 5.190 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 14 | grassVine Whip grassLeaf BladegrassSeed Bomb | 5.100 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 15 | dragonDragon Breath dragonDragon EnergydragonOutrage | 5.050 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 16 | grassVine Whip grassPower WhipgrassEnergy Ball | 5.028 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 17 | dragonDragon Tail grassSeed BombdragonOutrage | 4.967 | 100% | 8.0 s 1.0 charged | 80% HP left on average | |
| 18 | grassMagical Leaf grassLeaf StormgrassSeed Bomb | 4.861 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 19 | grassVine Whip grassSolar BeamrockRock Slide | 4.861 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 20 | bugFury Cutter bugX-ScissorflyingAerial Ace | 4.767 | 100% | 5.5 s 1.0 charged | 79% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.