Shadow Wartortle counters
waterMale Grunt · slot 2Grunt
CP
3,198
Attack
240.6
x1.2 Shadow
Defense
173.7
x0.83 Shadow
HP
101
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Bite / Aqua Jet
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 9.167 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 2 | fightingDouble Kick grassLeaf BladefightingClose Combat | 9.056 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 3 | fairyGeomancy electricThunderfairyMoonblast | 8.261 | 100% | 7.0 s 2.0 charged | 88% HP left on average | |
| 4 | fightingKarate Chop fightingClose CombatdarkNight Slash | 8.048 | 100% | 5.5 s 2.0 charged | 88% HP left on average | |
| 5 | fightingKarate Chop fightingClose CombatdarkNight Slash | 8.048 | 100% | 5.5 s 2.0 charged | 88% HP left on average | |
| 6 | grassVine Whip grassPower WhipgrassEnergy Ball | 7.870 | 100% | 7.0 s 2.0 charged | 87% HP left on average | |
| 7 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 7.721 | 100% | 8.5 s 2.0 charged | 87% HP left on average | |
| 8 | dragonDragon Breath grassPower WhipelectricThunder Punch | 7.714 | 100% | 5.5 s 2.0 charged | 87% HP left on average | |
| 9 | fightingCounter electricThunder PunchfightingUpper Hand | 7.647 | 100% | 9.5 s 2.0 charged | 87% HP left on average | |
| 10 | fightingLow Kick darkDark PulsefightingFocus Blast | 7.609 | 100% | 7.0 s 2.0 charged | 87% HP left on average | |
| 11 | fightingDouble Kick darkDarkest LariatdarkDark Pulse | 7.348 | 100% | 7.0 s 2.0 charged | 86% HP left on average | |
| 12 | darkSucker Punch darkDark PulsedarkFoul Play | 7.348 | 100% | 7.0 s 2.0 charged | 86% HP left on average | |
| 13 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 7.174 | 100% | 7.0 s 2.0 charged | 86% HP left on average | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.087 | 100% | 7.0 s 2.0 charged | 86% HP left on average | |
| 15 | bugFury Cutter darkDark PulsefightingSacred Sword | 7.043 | 100% | 7.0 s 2.0 charged | 86% HP left on average | |
| 16 | darkSucker Punch flyingHurricanedarkDark Pulse | 7.037 | 100% | 8.0 s 2.0 charged | 86% HP left on average | |
| 17 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 6.957 | 100% | 7.0 s 2.0 charged | 86% HP left on average | |
| 18 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 6.957 | 100% | 7.0 s 2.0 charged | 86% HP left on average | |
| 19 | normalScratch electricThunder PunchgrassTrailblaze | 6.871 | 100% | 5.5 s 2.0 charged | 85% HP left on average | |
| 20 | dragonDragon Tail groundEarthquakedragonOutrage | 6.860 | 100% | 8.5 s 2.0 charged | 85% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.