Skip to content
PoGoBud
Raid Hour · YveltalNext · 1d 2h

Shadow Ivysaur counters

grasspoisonMale Grunt · slot 2Grunt
CP
3,654
Attack
283.7
x1.2 Shadow
Defense
161.4
x0.83 Shadow
HP
102

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Vine Whip / Sludge Bomb

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Ivysaur
#PokemonMovesPowerWinsTimeResult
1
Reshiram
fireFire Fang
fireOverheatfireFusion Flare
10.000
100%6.0 s
0.0 charged
90% HP left on average
2
Genesect
bugFury Cutter
normalTechno Blast (Normal)steelMagnet Bomb
10.000
100%5.5 s
1.0 charged
91% HP left on average
3
Genesect (Douse)
bugFury Cutter
steelMagnet BombbugX-Scissor
10.000
100%5.5 s
1.0 charged
91% HP left on average
4
Genesect (Shock)
bugFury Cutter
steelMagnet BombbugX-Scissor
10.000
100%5.5 s
1.0 charged
91% HP left on average
5
Centiskorch
fireEmber
fireHeat WavebugBug Buzz
10.000
100%5.5 s
1.0 charged
90% HP left on average
6
Dialga
dragonDragon Breath
dragonDraco MeteorsteelIron Head
10.000
100%7.0 s
1.0 charged
90% HP left on average
7
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
9.200
100%5.0 s
0.0 charged
89% HP left on average
8
Roserade
poisonPoison Sting
fireWeather Ball (Fire)poisonSludge Bomb
8.875
100%4.5 s
1.0 charged
89% HP left on average
9
Kyurem (White)
iceIce Fang
iceIce BurniceBlizzard
8.720
100%5.0 s
0.0 charged
89% HP left on average
10
Shadow Venusaur
grassVine Whip
poisonSludgepoisonSludge Bomb
8.600
100%5.5 s
1.0 charged
88% HP left on average
11
Giratina (Altered)
dragonDragon Breath
ghostShadow ForcedragonDragon Claw
8.367
100%7.0 s
1.0 charged
88% HP left on average
12
Shadow Giratina (Altered)
dragonDragon Breath
ghostShadow ForcedragonDragon Claw
8.367
100%7.0 s
1.0 charged
88% HP left on average
13
Golbat
flyingWing Attack
flyingAir CutterghostShadow Ball
8.200
100%5.5 s
1.0 charged
88% HP left on average
14
Salamence
dragonDragon Tail
flyingFlyfireFire Blast
8.083
100%6.5 s
1.0 charged
88% HP left on average
15
Victini
normalQuick Attack
fireV-createfireOverheat
8.040
100%5.5 s
1.0 charged
88% HP left on average
16
Kingambit
steelMetal Sound
darkDark PulsedarkFoul Play
8.040
100%5.5 s
1.0 charged
88% HP left on average
17
Scizor
bugFury Cutter
steelIron HeadbugX-Scissor
7.850
100%5.5 s
1.0 charged
87% HP left on average
18
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
7.833
100%6.0 s
0.0 charged
87% HP left on average
19
Solgaleo
fireFire Spin
fireFlamethrowerpsychicPsychic Fangs
7.800
100%6.5 s
1.0 charged
87% HP left on average
20
Shadow Moltres
fireFire Spin
fireOverheatflyingFly
7.750
100%6.0 s
0.0 charged
87% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.