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PoGoBud
Raid Hour · YveltalNext · 20h 6m

Shadow Charmeleon counters

fireMale Grunt · slot 2Grunt
CP
3,552
Attack
295.0
x1.2 Shadow
Defense
143.9
x0.83 Shadow
HP
100

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Fire Fang / Fire Punch

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Charmeleon
#PokemonMovesPowerWinsTimeResult
1
Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
8.550
100%5.0 s
1.0 charged
88% HP left on average
2
Palkia (Origin)
dragonDragon Breath
waterHydro PumpwaterAqua Tail
8.550
100%5.0 s
1.0 charged
88% HP left on average
3
Shadow Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
7.125
100%5.0 s
1.0 charged
86% HP left on average
4
Relicanth
waterWater Gun
waterHydro PumpwaterAqua Tail
6.700
100%6.5 s
1.0 charged
85% HP left on average
5
Goodra
dragonDragon Breath
dragonDraco MeteorwaterAqua Tail
6.643
100%5.0 s
1.0 charged
85% HP left on average
6
Tyranitar
dragonDragon Breath
rockStone EdgedarkBrutal Swing
6.281
100%5.0 s
1.0 charged
84% HP left on average
7
Milotic
dragonDragon Tail
waterSurfwaterAqua Tail
6.063
100%5.0 s
1.0 charged
84% HP left on average
8
Giratina (Altered)
dragonDragon Breath
ghostShadow ForcerockAncient Power
5.976
100%6.5 s
1.0 charged
83% HP left on average
9
Coalossal
rockSmack Down
rockRock SliderockRock Blast
5.972
100%8.5 s
2.0 charged
83% HP left on average
10
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
5.947
100%7.5 s
2.0 charged
83% HP left on average
11
Shadow Tyrantrum
rockRock Throw
rockMeteor BeamrockStone Edge
5.800
100%5.0 s
0.0 charged
83% HP left on average
12
Tyrantrum
rockRock Throw
rockMeteor BeamrockStone Edge
5.800
100%6.0 s
0.0 charged
83% HP left on average
13
Volcanion
waterWater Gun
waterHydro PumpwaterScald
5.733
100%6.5 s
0.0 charged
83% HP left on average
14
Regirock
normalLock-On
rockStone EdgegroundEarthquake
5.733
100%6.0 s
1.0 charged
83% HP left on average
15
Hisuian Arcanine
darkSnarl
rockRock SlideelectricWild Charge
5.389
100%6.5 s
1.0 charged
81% HP left on average
16
Barbaracle
groundMud-Slap
rockStone EdgewaterRazor Shell
5.333
100%6.5 s
1.0 charged
81% HP left on average
17
Reshiram
dragonDragon Breath
rockStone EdgedragonDraco Meteor
5.111
100%7.5 s
2.0 charged
80% HP left on average
18
Victini
normalQuick Attack
psychicPsyshockfightingFocus Blast
5.025
100%5.5 s
1.0 charged
80% HP left on average
19
Eternatus
dragonDragon Tail
dragonDynamax CannondragonDragon Pulse
4.938
100%6.5 s
1.0 charged
80% HP left on average
20
Shadow Regirock
normalLock-On
rockStone EdgegroundEarthquake
4.914
100%6.0 s
1.0 charged
80% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.