Shadow Charmeleon counters
fireMale Grunt ยท slot 2Grunt
CP
3,552
Attack
295.0
x1.2 Shadow
Defense
143.9
x0.83 Shadow
HP
100
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Ember / Flame Burst
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | rockRock Throw rockMeteor BeamrockStone Edge | 10.000 | 100% | 5.0 s 0.0 charged | 91% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 93% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 93% HP left on average | |
| 4 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 93% HP left on average | |
| 5 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 10.000 | 100% | 5.0 s 1.0 charged | 92% HP left on average | |
| 6 | dragonDragon Tail waterSurfwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 92% HP left on average | |
| 7 | dragonDragon Breath dragonDraco MeteorwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 8 | normalQuick Attack psychicPsyshockfightingFocus Blast | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 9 | normalLock-On rockStone EdgegroundEarthquake | 10.000 | 100% | 6.0 s 1.0 charged | 91% HP left on average | |
| 10 | waterWater Gun waterHydro PumpwaterAqua Tail | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 11 | dragonDragon Breath ghostShadow ForcerockAncient Power | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 12 | darkSnarl rockRock SlideelectricWild Charge | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 13 | darkBite groundEarthquakegroundBulldoze | 10.000 | 100% | 7.5 s 2.0 charged | 91% HP left on average | |
| 14 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 9.875 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 15 | rockSmack Down rockRock SliderockRock Blast | 9.773 | 100% | 8.5 s 2.0 charged | 90% HP left on average | |
| 16 | rockRock Throw rockMeteor BeamrockStone Edge | 9.667 | 100% | 6.0 s 0.0 charged | 90% HP left on average | |
| 17 | waterWater Gun waterHydro PumpwaterScald | 9.556 | 100% | 6.5 s 0.0 charged | 90% HP left on average | |
| 18 | groundMud Shot rockStone EdgewaterAqua Jet | 9.467 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 19 | fightingLow Kick waterAqua JetwaterHydro Pump | 9.400 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 20 | waterWaterfall waterHydro PumpwaterSurf | 9.111 | 100% | 6.0 s 0.0 charged | 89% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.