Shadow Charmeleon counters
fireMale Grunt ยท slot 2Grunt
CP
3,552
Attack
295.0
x1.2 Shadow
Defense
143.9
x0.83 Shadow
HP
100
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Fire Fang / Flame Burst
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 8.300 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 8.300 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.917 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 4 | waterWater Gun waterHydro PumpwaterAqua Tail | 6.500 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 5 | dragonDragon Breath dragonDraco MeteorwaterAqua Tail | 6.429 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 6 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 6.094 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 7 | rockSmack Down rockRock SliderockRock Blast | 5.971 | 100% | 8.0 s 1.0 charged | 83% HP left on average | |
| 8 | dragonDragon Tail waterSurfwaterAqua Tail | 5.875 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 9 | darkBite groundEarthquakegroundBulldoze | 5.875 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 10 | darkSnarl rockRock SlideelectricWild Charge | 5.222 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 11 | groundMud-Slap rockStone EdgewaterRazor Shell | 5.167 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 12 | dragonDragon Breath rockStone EdgedragonDraco Meteor | 5.114 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 13 | dragonDragon Breath ghostShadow ForcerockAncient Power | 5.063 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 14 | normalQuick Attack psychicPsyshockfightingFocus Blast | 4.875 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 15 | rockRock Throw rockMeteor BeamrockStone Edge | 4.829 | 100% | 5.0 s 0.0 charged | 79% HP left on average | |
| 16 | waterWater Gun waterHydro PumpwaterScald | 4.771 | 100% | 7.5 s 0.0 charged | 79% HP left on average | |
| 17 | rockRock Throw rockMeteor BeamrockStone Edge | 4.694 | 100% | 6.0 s 0.0 charged | 79% HP left on average | |
| 18 | groundMud Shot rockStone EdgewaterAqua Jet | 4.600 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 19 | rockRock Throw waterSurfwaterLiquidation | 4.514 | 100% | 7.0 s 0.0 charged | 78% HP left on average | |
| 20 | dragonDragon Breath ghostShadow ForcerockAncient Power | 4.500 | 100% | 6.5 s 1.0 charged | 78% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.