Shadow Charmeleon counters
fireMale Grunt ยท slot 2Grunt
CP
3,552
Attack
295.0
x1.2 Shadow
Defense
143.9
x0.83 Shadow
HP
100
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Ember / Fire Punch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 92% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 92% HP left on average | |
| 3 | dragonDragon Breath dragonDraco MeteorwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 4 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 9.313 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 5 | dragonDragon Tail waterSurfwaterAqua Tail | 8.450 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 6 | dragonDragon Tail waterAqua TaildragonDragon Claw | 4.679 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 7 | dragonDragon Breath waterAqua TaildragonDragon Pulse | 3.906 | 100% | 5.0 s 1.0 charged | 74% HP left on average | |
| 8 | poisonPoison Sting waterAqua TailpoisonSludge Bomb | 3.778 | 100% | 4.5 s 1.0 charged | 74% HP left on average | |
| 9 | dragonDragon Tail waterAqua TaildragonDragon Claw | 3.639 | 100% | 5.0 s 1.0 charged | 73% HP left on average | |
| 10 | darkBite groundEarthquakegroundBulldoze | 3.138 | 100% | 8.0 s 2.0 charged | 68% HP left on average | |
| 11 | waterWater Gun waterHydro PumpwaterAqua Tail | 3.125 | 100% | 7.0 s 2.0 charged | 68% HP left on average | |
| 12 | rockSmack Down rockRock SliderockRock Blast | 2.984 | 100% | 8.5 s 2.0 charged | 66% HP left on average | |
| 13 | ghostHex ghostShadow BallghostShadow Sneak | 2.854 | 100% | 6.5 s 2.0 charged | 65% HP left on average | |
| 14 | ghostShadow Claw ghostShadow ForcerockAncient Power | 2.759 | 100% | 6.5 s 2.0 charged | 64% HP left on average | |
| 15 | dragonDragon Breath rockStone EdgedragonDraco Meteor | 2.759 | 100% | 8.0 s 2.0 charged | 64% HP left on average | |
| 16 | normalLock-On rockStone EdgegroundEarthquake | 2.525 | 100% | 6.5 s 2.0 charged | 60% HP left on average | |
| 17 | rockRock Throw rockMeteor BeamrockStone Edge | 2.492 | 100% | 7.0 s 1.0 charged | 60% HP left on average | |
| 18 | waterWater Gun waterHydro PumpwaterScald | 2.483 | 100% | 8.0 s 1.0 charged | 60% HP left on average | |
| 19 | groundMud-Slap rockStone EdgewaterRazor Shell | 2.482 | 100% | 6.5 s 2.0 charged | 60% HP left on average | |
| 20 | darkSnarl rockRock SlideelectricWild Charge | 2.414 | 100% | 6.5 s 2.0 charged | 59% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.