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PoGoBud

Shadow Squirtle counters

waterMale Grunt · slot 1Grunt
CP
2,024
Attack
186.1
x1.2 Shadow
Defense
138.8
x0.83 Shadow
HP
85

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Tackle / Aqua Tail

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Squirtle
#PokemonMovesPowerWinsTimeResult
1
Gourgeist (Super)
grassRazor Leaf
grassSeed BombghostPoltergeist
10.000
100%5.0 s
0.0 charged
94% HP left on average
2
Gourgeist (Average)
grassRazor Leaf
grassSeed BombghostPoltergeist
10.000
100%6.0 s
0.0 charged
92% HP left on average
3
Gourgeist (Large)
grassRazor Leaf
grassSeed BombghostPoltergeist
10.000
100%6.0 s
0.0 charged
93% HP left on average
4
Gourgeist (Small)
grassRazor Leaf
grassSeed BombghostPoltergeist
10.000
100%6.0 s
0.0 charged
91% HP left on average
5
Sinistcha
grassMagical Leaf
grassEnergy BallghostPoltergeist
10.000
100%6.0 s
0.0 charged
92% HP left on average
6
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
10.000
100%5.0 s
1.0 charged
90% HP left on average
7
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
10.000
100%5.0 s
1.0 charged
90% HP left on average
8
Doublade
bugFury Cutter
fightingSacred SwordsteelIron Head
10.000
100%5.0 s
1.0 charged
94% HP left on average
9
Kingambit
fightingLow Kick
darkDark PulsedarkFoul Play
10.000
100%5.5 s
1.0 charged
90% HP left on average
10
Mimikyu
ghostShadow Claw
electricThunderghostShadow Ball
10.000
100%7.5 s
2.0 charged
90% HP left on average
11
Solgaleo
fireFire Spin
grassSolar BeampsychicPsychic Fangs
9.750
100%6.5 s
1.0 charged
90% HP left on average
12
Armaldo
bugFury Cutter
rockRock BlastpoisonCross Poison
9.111
100%5.0 s
1.0 charged
89% HP left on average
13
Trevenant
ghostShadow Claw
grassSeed BombghostShadow Ball
8.900
100%5.5 s
1.0 charged
89% HP left on average
14
Shadow Trevenant
ghostShadow Claw
grassSeed BombghostShadow Ball
8.900
100%5.5 s
1.0 charged
89% HP left on average
15
Empoleon
steelMetal Sound
flyingDrill PeckwaterHydro Cannon
8.900
100%5.5 s
1.0 charged
89% HP left on average
16
Shadow Empoleon
steelMetal Sound
flyingDrill PeckwaterHydro Cannon
8.900
100%5.5 s
1.0 charged
89% HP left on average
17
Skeledirge
ghostHex
ghostShadow BallfireBlast Burn
8.625
100%6.5 s
1.0 charged
88% HP left on average
18
Guzzlord
dragonDragon Tail
dragonDragon ClawdarkBrutal Swing
8.489
100%5.0 s
1.0 charged
88% HP left on average
19
Decidueye
grassRazor Leaf
grassFrenzy PlantgrassEnergy Ball
8.400
100%5.0 s
0.0 charged
88% HP left on average
20
Jirachi
psychicConfusion
fightingAura SpherefairyDazzling Gleam
8.375
100%6.5 s
1.0 charged
88% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.