Shadow Squirtle counters
waterMale Grunt · slot 1Grunt
CP
2,024
Attack
186.1
x1.2 Shadow
Defense
138.8
x0.83 Shadow
HP
85
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Tackle / Aqua Tail
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassRazor Leaf grassSeed BombghostPoltergeist | 10.000 | 100% | 6.0 s 0.0 charged | 92% HP left on average | |
| 2 | grassRazor Leaf grassSeed BombghostPoltergeist | 10.000 | 100% | 6.0 s 0.0 charged | 92% HP left on average | |
| 3 | grassRazor Leaf grassSeed BombghostPoltergeist | 10.000 | 100% | 6.0 s 0.0 charged | 91% HP left on average | |
| 4 | grassRazor Leaf grassSeed BombghostPoltergeist | 10.000 | 100% | 6.0 s 0.0 charged | 93% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 7 | ghostShadow Claw fightingSacred SwordsteelIron Head | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 8 | ghostShadow Claw electricThunderghostShadow Ball | 10.000 | 100% | 7.5 s 2.0 charged | 90% HP left on average | |
| 9 | fightingLow Kick darkDark PulsedarkFoul Play | 9.750 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 10 | fireFire Spin grassSolar BeampsychicPsychic Fangs | 9.458 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 11 | bugFury Cutter rockRock BlastpoisonCross Poison | 8.833 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 12 | ghostShadow Claw grassSeed BombghostShadow Ball | 8.650 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 13 | ghostShadow Claw grassSeed BombghostShadow Ball | 8.650 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 14 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 8.222 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 15 | grassRazor Leaf grassFrenzy PlantgrassEnergy Ball | 8.150 | 100% | 5.0 s 0.0 charged | 88% HP left on average | |
| 16 | ghostShadow Claw groundDrill RungroundBulldoze | 7.950 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 17 | ghostShadow Claw groundDrill RungroundBulldoze | 7.950 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 18 | normalScratch electricThunder PunchgrassTrailblaze | 7.933 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 19 | icePowder Snow rockRock SlidedarkCrunch | 7.833 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 20 | grassRazor Leaf grassLeaf BladefightingSacred Sword | 7.813 | 100% | 4.0 s 0.0 charged | 87% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.