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PoGoBud

Shadow Charmander counters

fireMale Grunt ยท slot 1Grunt
CP
2,095
Attack
223.1
x1.2 Shadow
Defense
110.0
x0.83 Shadow
HP
80

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Scratch / Flamethrower

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Charmander
#PokemonMovesPowerWinsTimeResult
1
Shadow Tyranitar
rockSmack Down
rockStone EdgedarkBrutal Swing
10.000
100%3.0 s
0.0 charged
91% HP left on average
2
Alolan Golem
rockRock Throw
rockStone EdgeelectricWild Charge
10.000
100%4.0 s
0.0 charged
91% HP left on average
3
Shadow Regirock
rockRock Throw
rockStone EdgegroundEarthquake
10.000
100%4.0 s
0.0 charged
91% HP left on average
4
Tyrantrum
rockRock Throw
rockMeteor BeamrockStone Edge
10.000
100%4.0 s
0.0 charged
91% HP left on average
5
Stakataka
rockRock Throw
rockStone EdgegroundBulldoze
10.000
100%4.0 s
0.0 charged
94% HP left on average
6
Stonjourner
rockRock Throw
rockStone EdgerockRock Slide
10.000
100%4.0 s
0.0 charged
92% HP left on average
7
Golem
rockRock Throw
groundEarthquakerockStone Edge
10.000
100%4.0 s
0.0 charged
91% HP left on average
8
Tyranitar
rockSmack Down
rockStone EdgedarkBrutal Swing
10.000
100%4.5 s
0.0 charged
91% HP left on average
9
Aggron
rockSmack Down
rockMeteor BeamrockStone Edge
10.000
100%4.5 s
0.0 charged
94% HP left on average
10
Rhyperior
groundMud-Slap
rockRock WreckergroundEarthquake
10.000
100%4.5 s
0.0 charged
92% HP left on average
11
Golurk
groundMud-Slap
groundEarth PowerghostPoltergeist
10.000
100%4.5 s
0.0 charged
90% HP left on average
12
Shadow Golurk
groundMud-Slap
groundEarth PowerghostPoltergeist
10.000
100%4.5 s
0.0 charged
90% HP left on average
13
Terrakion
rockSmack Down
rockRock SlidegroundEarthquake
10.000
100%4.5 s
0.0 charged
90% HP left on average
14
Shadow Annihilape
fightingCounter
fightingClose CombatghostShadow Ball
10.000
100%5.0 s
0.0 charged
91% HP left on average
15
Probopass
rockRock Throw
rockRock SlideelectricZap Cannon
10.000
100%6.0 s
0.0 charged
92% HP left on average
16
Gholdengo
ghostAstonish
rockPower GemghostShadow Ball
10.000
100%6.0 s
0.0 charged
93% HP left on average
17
Doublade
psychicPsycho Cut
fightingSacred SwordsteelIron Head
10.000
100%4.5 s
1.0 charged
94% HP left on average
18
Melmetal
electricThunder Shock
rockRock SlidefightingSuperpower
10.000
100%5.5 s
1.0 charged
91% HP left on average
19
Coalossal
fireIncinerate
rockRock SliderockRock Blast
10.000
100%5.5 s
1.0 charged
91% HP left on average
20
Annihilape
fightingLow Kick
fightingClose CombatghostRage Fist
10.000
100%5.5 s
1.0 charged
91% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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