Shadow Charmander counters
fireMale Grunt ยท slot 1Grunt
CP
2,095
Attack
223.1
x1.2 Shadow
Defense
110.0
x0.83 Shadow
HP
80
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | rockRock Throw rockStone EdgegroundEarthquake | 8.692 | 100% | 5.0 s 0.0 charged | 88% HP left on average | |
| 2 | rockRock Throw rockStone EdgegroundEarthquake | 8.692 | 100% | 5.0 s 0.0 charged | 88% HP left on average | |
| 3 | groundMud-Slap rockRock WreckergroundEarthquake | 8.593 | 100% | 4.5 s 0.0 charged | 89% HP left on average | |
| 4 | groundMud-Slap rockRock WreckergroundEarthquake | 8.443 | 100% | 4.5 s 0.0 charged | 88% HP left on average | |
| 5 | rockSmack Down rockStone EdgedarkBrutal Swing | 8.241 | 100% | 4.5 s 0.0 charged | 88% HP left on average | |
| 6 | rockSmack Down rockStone EdgedarkBrutal Swing | 8.241 | 100% | 4.5 s 0.0 charged | 88% HP left on average | |
| 7 | rockRock Throw rockMeteor BeamrockStone Edge | 8.167 | 100% | 4.0 s 0.0 charged | 88% HP left on average | |
| 8 | rockRock Throw rockMeteor BeamrockStone Edge | 8.167 | 100% | 4.0 s 0.0 charged | 88% HP left on average | |
| 9 | rockSmack Down rockRock SlidegroundEarthquake | 8.019 | 100% | 4.5 s 0.0 charged | 87% HP left on average | |
| 10 | rockRock Throw rockMeteor BeamrockPower Gem | 7.969 | 100% | 4.0 s 0.0 charged | 87% HP left on average | |
| 11 | waterWaterfall waterOrigin PulsewaterHydro Pump | 7.963 | 100% | 4.5 s 0.0 charged | 88% HP left on average | |
| 12 | rockRock Throw waterSurfwaterLiquidation | 7.938 | 100% | 4.0 s 0.0 charged | 87% HP left on average | |
| 13 | groundMud-Slap groundEarthquakerockStone Edge | 7.877 | 100% | 4.5 s 0.0 charged | 87% HP left on average | |
| 14 | rockRock Throw waterHydro PumprockRock Slide | 7.833 | 100% | 4.0 s 0.0 charged | 87% HP left on average | |
| 15 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 7.759 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 16 | rockSmack Down rockMeteor BeamrockRock Slide | 7.714 | 100% | 4.5 s 0.0 charged | 86% HP left on average | |
| 17 | rockSmack Down rockMeteor BeamrockRock Slide | 7.714 | 100% | 4.5 s 0.0 charged | 86% HP left on average | |
| 18 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 7.635 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 19 | waterWaterfall waterHydro PumpwaterSurf | 7.469 | 100% | 6.0 s 0.0 charged | 85% HP left on average | |
| 20 | waterWaterfall waterAqua JetfightingClose Combat | 7.431 | 100% | 4.5 s 0.0 charged | 85% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.