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Shadow Glalie counters

iceIce-type Female Grunt ยท slot 3Grunt
CP
4,534
Attack
302.2
x1.2 Shadow
Defense
180.9
x0.83 Shadow
HP
124

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Rollout / Shadow Ball

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Glalie
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
10.000
100%4.5 s
1.0 charged
94% HP left on average
2
Ursaluna
normalScratch
fireFire PunchgroundHigh Horsepower
10.000
100%5.5 s
1.0 charged
91% HP left on average
3
Zygarde (Complete)
dragonDragon Tail
groundEarthquakedragonOutrage
10.000
100%7.5 s
2.0 charged
92% HP left on average
4
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
9.611
100%5.5 s
1.0 charged
90% HP left on average
5
Shadow Ursaluna
normalScratch
fireFire PunchgroundHigh Horsepower
9.583
100%5.5 s
1.0 charged
90% HP left on average
6
Kommo-o
steelMetal Sound
fightingClose CombatfightingUpper Hand
8.556
100%5.5 s
1.0 charged
88% HP left on average
7
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
8.429
100%5.0 s
1.0 charged
88% HP left on average
8
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
8.429
100%5.5 s
1.0 charged
88% HP left on average
9
Excadrill
steelMetal Claw
steelIron HeadrockRock Slide
8.120
100%7.5 s
2.0 charged
88% HP left on average
10
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
8.037
100%5.5 s
1.0 charged
88% HP left on average
11
Zygarde (Fifty Percent)
dragonDragon Tail
groundEarthquakedragonOutrage
8.000
100%7.5 s
2.0 charged
88% HP left on average
12
Galarian Stunfisk
groundMud Shot
steelFlash CannonrockRock Slide
7.731
100%9.0 s
2.0 charged
87% HP left on average
13
Solgaleo
fireFire Spin
steelIron HeadfireFlamethrower
7.586
100%7.5 s
2.0 charged
87% HP left on average
14
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
7.560
100%6.5 s
2.0 charged
87% HP left on average
15
Kingambit
steelMetal Sound
steelIron HeaddarkDark Pulse
7.560
100%6.5 s
2.0 charged
87% HP left on average
16
Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
7.556
100%5.5 s
1.0 charged
87% HP left on average
17
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
7.208
100%5.5 s
1.0 charged
86% HP left on average
18
Virizion
fightingDouble Kick
fightingSacred SwordrockStone Edge
7.080
100%6.5 s
2.0 charged
86% HP left on average
19
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
7.000
100%5.5 s
1.0 charged
86% HP left on average
20
Shadow Excadrill
steelMetal Claw
steelIron HeadrockRock Slide
7.000
100%7.5 s
2.0 charged
86% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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