Skip to content
PoGoBud

Shadow Glalie counters

iceIce-type Female Grunt ยท slot 3Grunt
CP
4,534
Attack
302.2
x1.2 Shadow
Defense
180.9
x0.83 Shadow
HP
124

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Rollout / Shadow Ball

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Glalie
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
10.000
100%4.5 s
1.0 charged
95% HP left on average
2
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
10.000
100%5.0 s
1.0 charged
90% HP left on average
3
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
10.000
100%5.5 s
1.0 charged
90% HP left on average
4
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
10.000
100%5.5 s
1.0 charged
90% HP left on average
5
Kommo-o
steelMetal Sound
fightingClose CombatfightingUpper Hand
10.000
100%5.5 s
1.0 charged
91% HP left on average
6
Ursaluna
normalScratch
fireFire PunchgroundHigh Horsepower
10.000
100%5.5 s
1.0 charged
91% HP left on average
7
Marshadow
ghostShadow Claw
fightingClose CombatfireFire Punch
10.000
100%5.5 s
1.0 charged
90% HP left on average
8
Shadow Ursaluna
normalScratch
fireFire PunchgroundHigh Horsepower
10.000
100%5.5 s
1.0 charged
90% HP left on average
9
Zygarde (Complete)
dragonDragon Tail
groundEarthquakedragonOutrage
10.000
100%7.5 s
2.0 charged
93% HP left on average
10
Zygarde (Fifty Percent)
dragonDragon Tail
groundEarthquakedragonOutrage
10.000
100%7.5 s
2.0 charged
90% HP left on average
11
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
9.625
100%5.5 s
1.0 charged
90% HP left on average
12
Solgaleo
fireFire Spin
steelIron HeadfireFlamethrower
9.360
100%7.5 s
2.0 charged
89% HP left on average
13
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
8.762
100%5.5 s
1.0 charged
89% HP left on average
14
Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
8.758
100%5.5 s
1.0 charged
89% HP left on average
15
Steelix
steelIron Tail
steelHeavy SlamdarkCrunch
8.632
100%10.5 s
2.0 charged
88% HP left on average
16
Excadrill
steelMetal Claw
steelIron HeadrockRock Slide
8.600
100%7.5 s
2.0 charged
88% HP left on average
17
Gallade
fightingLow Kick
fightingClose CombatfightingSacred Sword
8.556
100%5.5 s
1.0 charged
88% HP left on average
18
Shadow Throh
fightingLow Kick
fightingFocus BlastfightingBrick Break
8.556
100%5.5 s
1.0 charged
88% HP left on average
19
Hippowdon
fireFire Fang
rockStone EdgerockWeather Ball (Rock)
8.520
100%6.5 s
2.0 charged
88% HP left on average
20
Garchomp
dragonDragon Tail
fireFire BlastdragonOutrage
8.520
100%7.5 s
2.0 charged
88% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Not signed in

Your Pokebox is kept in this browser.

Theme