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PoGoBud
Raid Hour · YveltalNext · 1d 2h

Shadow Glalie counters

iceIce-type Female Grunt · slot 3Grunt
CP
4,534
Attack
302.2
x1.2 Shadow
Defense
180.9
x0.83 Shadow
HP
124

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Rollout / Avalanche

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Glalie
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
10.000
100%4.5 s
1.0 charged
95% HP left on average
2
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
10.000
100%5.0 s
1.0 charged
90% HP left on average
3
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
10.000
100%5.5 s
1.0 charged
90% HP left on average
4
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
10.000
100%5.5 s
1.0 charged
90% HP left on average
5
Kommo-o
steelMetal Sound
fightingClose CombatfightingUpper Hand
10.000
100%5.5 s
1.0 charged
91% HP left on average
6
Ursaluna
normalScratch
fireFire PunchgroundHigh Horsepower
10.000
100%5.5 s
1.0 charged
91% HP left on average
7
Marshadow
ghostShadow Claw
fightingClose CombatfireFire Punch
10.000
100%5.5 s
1.0 charged
90% HP left on average
8
Shadow Ursaluna
normalScratch
fireFire PunchgroundHigh Horsepower
10.000
100%5.5 s
1.0 charged
90% HP left on average
9
Zygarde (Complete)
dragonDragon Tail
groundEarthquakedragonOutrage
10.000
100%7.5 s
2.0 charged
93% HP left on average
10
Zygarde (Fifty Percent)
dragonDragon Tail
groundEarthquakedragonOutrage
10.000
100%7.5 s
2.0 charged
90% HP left on average
11
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
9.625
100%5.5 s
1.0 charged
90% HP left on average
12
Solgaleo
fireFire Spin
steelIron HeadfireFlamethrower
9.360
100%7.5 s
2.0 charged
89% HP left on average
13
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
8.762
100%5.5 s
1.0 charged
89% HP left on average
14
Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
8.758
100%5.5 s
1.0 charged
89% HP left on average
15
Steelix
steelIron Tail
steelHeavy SlamdarkCrunch
8.632
100%10.5 s
2.0 charged
88% HP left on average
16
Excadrill
steelMetal Claw
steelIron HeadrockRock Slide
8.600
100%7.5 s
2.0 charged
88% HP left on average
17
Gallade
fightingLow Kick
fightingClose CombatfightingSacred Sword
8.556
100%5.5 s
1.0 charged
88% HP left on average
18
Shadow Throh
fightingLow Kick
fightingFocus BlastfightingBrick Break
8.556
100%5.5 s
1.0 charged
88% HP left on average
19
Hippowdon
fireFire Fang
rockStone EdgerockWeather Ball (Rock)
8.520
100%6.5 s
2.0 charged
88% HP left on average
20
Garchomp
dragonDragon Tail
fireFire BlastdragonOutrage
8.520
100%7.5 s
2.0 charged
88% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.