Shadow Glalie counters
iceIce-type Female Grunt ยท slot 3Grunt
CP
4,534
Attack
302.2
x1.2 Shadow
Defense
180.9
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Ice Shard / AvalancheFrost Breath / AvalancheRollout / AvalanchePowder Snow / AvalancheIce Shard / Gyro BallFrost Breath / Gyro BallRollout / Gyro BallPowder Snow / Gyro BallIce Shard / Shadow BallFrost Breath / Shadow BallRollout / Shadow BallPowder Snow / Shadow Ball
Best counters against Powder Snow / Shadow Ball
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 8.357 | 100% | 4.5 s 1.0 charged | 88% HP left on average | |
| 2 | normalQuick Attack fireV-createfireOverheat | 6.700 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 3 | icePowder Snow rockRock SlidedarkCrunch | 6.467 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 4 | steelMetal Claw fightingClose CombatfightingSacred Sword | 6.267 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 5 | icePowder Snow fightingSuperpowersteelHeavy Slam | 6.080 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 6 | psychicConfusion steelDoom DesirefightingAura Sphere | 5.583 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 7 | fightingLow Kick fightingClose CombatfightingSecret Sword | 5.371 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 8 | bugFury Cutter steelMagnet BombnormalTechno Blast (Normal) | 5.267 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 9 | bugFury Cutter fireTechno Blast (Fire)steelMagnet Bomb | 5.267 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 10 | bugFury Cutter steelMagnet BombbugX-Scissor | 5.267 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 11 | bugFury Cutter steelMagnet BombwaterTechno Blast (Water) | 5.267 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 12 | bugFury Cutter steelMagnet BombelectricTechno Blast (Electric) | 5.267 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 13 | psychicPsywave fightingSuperpowernormalHyper Beam | 5.255 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 14 | fireEmber fireHeat WavebugBug Buzz | 5.025 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 15 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 4.733 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 16 | fightingKarate Chop fireFire BlastfireFire Punch | 4.686 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 17 | bugFury Cutter waterAqua JetbugX-Scissor | 4.686 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 18 | fireEmber fireOverheatfireFire Punch | 4.600 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 19 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 4.450 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 20 | steelMetal Sound steelFlash CannonelectricWild Charge | 4.361 | 100% | 6.5 s 1.0 charged | 77% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.