Skip to content
PoGoBud
Raid Hour · YveltalNext · 22h 1m

Shadow Glalie counters

iceIce-type Female Grunt · slot 3Grunt
CP
4,534
Attack
302.2
x1.2 Shadow
Defense
180.9
x0.83 Shadow
HP
124

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Ice Shard / Shadow Ball

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Glalie
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
10.000
100%4.5 s
1.0 charged
91% HP left on average
2
Cobalion
steelMetal Claw
fightingClose CombatfightingSacred Sword
7.833
100%5.5 s
1.0 charged
87% HP left on average
3
Victini
normalQuick Attack
fireV-createfireOverheat
7.444
100%5.5 s
1.0 charged
87% HP left on average
4
Cetitan
icePowder Snow
fightingSuperpowersteelHeavy Slam
7.238
100%5.5 s
1.0 charged
86% HP left on average
5
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
6.267
100%5.5 s
1.0 charged
84% HP left on average
6
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
6.179
100%7.5 s
1.0 charged
84% HP left on average
7
Centiskorch
fireEmber
fireHeat WavebugBug Buzz
6.091
100%5.5 s
1.0 charged
84% HP left on average
8
Hisuian Avalugg
icePowder Snow
rockRock SlidedarkCrunch
6.063
100%6.5 s
1.0 charged
84% HP left on average
9
Genesect
bugFury Cutter
steelMagnet BombnormalTechno Blast (Normal)
5.852
100%5.5 s
1.0 charged
83% HP left on average
10
Genesect (Burn)
bugFury Cutter
fireTechno Blast (Fire)steelMagnet Bomb
5.852
100%5.5 s
1.0 charged
83% HP left on average
11
Genesect (Chill)
bugFury Cutter
steelMagnet BombbugX-Scissor
5.852
100%5.5 s
1.0 charged
83% HP left on average
12
Genesect (Douse)
bugFury Cutter
steelMagnet BombwaterTechno Blast (Water)
5.852
100%5.5 s
1.0 charged
83% HP left on average
13
Genesect (Shock)
bugFury Cutter
steelMagnet BombelectricTechno Blast (Electric)
5.852
100%5.5 s
1.0 charged
83% HP left on average
14
Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
5.667
100%5.5 s
1.0 charged
82% HP left on average
15
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
5.583
100%6.5 s
1.0 charged
82% HP left on average
16
Kingambit
steelMetal Sound
steelIron HeaddarkDark Pulse
5.583
100%6.5 s
1.0 charged
82% HP left on average
17
Shadow Golisopod
bugFury Cutter
waterAqua JetbugX-Scissor
5.467
100%5.5 s
1.0 charged
82% HP left on average
18
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
5.406
100%7.5 s
1.0 charged
82% HP left on average
19
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
5.394
100%5.5 s
1.0 charged
81% HP left on average
20
Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
5.375
100%6.5 s
1.0 charged
81% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.