Shadow Glalie counters
iceIce-type Female Grunt · slot 3Grunt
CP
4,534
Attack
302.2
x1.2 Shadow
Defense
180.9
x0.83 Shadow
HP
124
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Ice Shard / AvalancheFrost Breath / AvalancheRollout / AvalanchePowder Snow / AvalancheIce Shard / Gyro BallFrost Breath / Gyro BallRollout / Gyro BallPowder Snow / Gyro BallIce Shard / Shadow BallFrost Breath / Shadow BallRollout / Shadow BallPowder Snow / Shadow Ball
Best counters against Frost Breath / Gyro Ball
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 7.313 | 100% | 4.5 s 1.0 charged | 86% HP left on average | |
| 2 | fireIncinerate fireOverheatwaterHydro Pump | 6.143 | 100% | 8.0 s 1.0 charged | 84% HP left on average | |
| 3 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 5.933 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 4 | normalQuick Attack fireV-createfireOverheat | 5.743 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 5 | icePowder Snow fightingSuperpowersteelHeavy Slam | 5.527 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 6 | psychicPsywave waterSparkling AriawaterHydro Pump | 5.444 | 100% | 10.0 s 1.0 charged | 82% HP left on average | |
| 7 | icePowder Snow rockRock SlidedarkCrunch | 5.389 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 8 | fireFire Spin fireFire BlaststeelIron Head | 5.371 | 100% | 7.5 s 0.0 charged | 81% HP left on average | |
| 9 | steelMetal Claw fightingClose CombatfightingSacred Sword | 5.371 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 10 | fireFire Spin fireFire BlaststeelIron Head | 5.371 | 100% | 8.0 s 1.0 charged | 81% HP left on average | |
| 11 | waterWaterfall waterWater PulsegroundEarthquake | 5.119 | 100% | 8.0 s 1.0 charged | 80% HP left on average | |
| 12 | psychicPsywave waterSparkling AriawaterHydro Pump | 5.104 | 100% | 9.0 s 1.0 charged | 80% HP left on average | |
| 13 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 5.086 | 100% | 7.0 s 1.0 charged | 80% HP left on average | |
| 14 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 4.943 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 15 | psychicConfusion steelDoom DesirefightingAura Sphere | 4.786 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 16 | steelMetal Sound steelIron HeaddarkDark Pulse | 4.786 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 17 | waterWaterfall waterWater PulsegroundEarthquake | 4.778 | 100% | 10.0 s 1.0 charged | 79% HP left on average | |
| 18 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.700 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 19 | ghostShadow Claw steelGyro BallgroundDrill Run | 4.686 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 20 | bugFury Cutter steelMagnet BombnormalTechno Blast (Normal) | 4.514 | 100% | 5.5 s 1.0 charged | 78% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.