Skip to content
PoGoBud

Shadow Glalie counters

iceIce-type Female Grunt ยท slot 3Grunt
CP
4,534
Attack
302.2
x1.2 Shadow
Defense
180.9
x0.83 Shadow
HP
124

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Rollout / Avalanche

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Glalie
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
10.000
100%4.5 s
1.0 charged
94% HP left on average
2
Kommo-o
steelMetal Sound
fightingClose CombatfightingUpper Hand
10.000
100%5.5 s
1.0 charged
91% HP left on average
3
Ursaluna
normalScratch
fireFire PunchgroundHigh Horsepower
10.000
100%5.5 s
1.0 charged
91% HP left on average
4
Zygarde (Complete)
dragonDragon Tail
groundEarthquakedragonOutrage
10.000
100%7.5 s
2.0 charged
92% HP left on average
5
Shadow Ursaluna
normalScratch
fireFire PunchgroundHigh Horsepower
9.917
100%5.5 s
1.0 charged
90% HP left on average
6
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
9.889
100%5.5 s
1.0 charged
90% HP left on average
7
Shadow Annihilape
fightingLow Kick
fightingClose CombatfightingLow Sweep
8.708
100%5.5 s
1.0 charged
89% HP left on average
8
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
8.667
100%5.0 s
1.0 charged
88% HP left on average
9
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
8.667
100%5.5 s
1.0 charged
88% HP left on average
10
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
8.476
100%5.5 s
1.0 charged
88% HP left on average
11
Excadrill
steelMetal Claw
steelIron HeadrockRock Slide
8.360
100%7.5 s
2.0 charged
88% HP left on average
12
Shadow Throh
fightingLow Kick
fightingFocus BlastfightingBrick Break
8.296
100%5.5 s
1.0 charged
88% HP left on average
13
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
8.296
100%5.5 s
1.0 charged
88% HP left on average
14
Zygarde (Fifty Percent)
dragonDragon Tail
groundEarthquakedragonOutrage
8.280
100%7.5 s
2.0 charged
88% HP left on average
15
Galarian Stunfisk
groundMud Shot
steelFlash CannonrockRock Slide
7.962
100%9.0 s
2.0 charged
87% HP left on average
16
Solgaleo
fireFire Spin
steelIron HeadfireFlamethrower
7.828
100%7.5 s
2.0 charged
87% HP left on average
17
Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
7.806
100%5.5 s
1.0 charged
87% HP left on average
18
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
7.800
100%6.5 s
2.0 charged
87% HP left on average
19
Kingambit
steelMetal Sound
steelIron HeaddarkDark Pulse
7.800
100%6.5 s
2.0 charged
87% HP left on average
20
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
7.467
100%5.5 s
1.0 charged
87% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Not signed in

Your Pokebox is kept in this browser.

Theme