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PoGoBud
Raid Hour · YveltalNext · 1d 1h

Shadow Glalie counters

iceIce-type Female Grunt · slot 3Grunt
CP
4,534
Attack
302.2
x1.2 Shadow
Defense
180.9
x0.83 Shadow
HP
124

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Powder Snow / Shadow Ball

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Glalie
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
8.107
100%4.5 s
1.0 charged
88% HP left on average
2
Shadow Empoleon
steelMetal Sound
steelFlash CannonwaterHydro Cannon
6.880
100%5.5 s
1.0 charged
85% HP left on average
3
Victini
normalQuick Attack
fireV-createfireOverheat
6.500
100%5.5 s
1.0 charged
85% HP left on average
4
Heatran
fireFire Spin
fireFire BlaststeelIron Head
6.276
100%8.5 s
2.0 charged
84% HP left on average
5
Cetitan
icePowder Snow
fightingSuperpowersteelHeavy Slam
5.900
100%5.5 s
1.0 charged
83% HP left on average
6
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
5.759
100%8.5 s
2.0 charged
83% HP left on average
7
Alolan Sandslash
ghostShadow Claw
steelGyro BallgroundDrill Run
5.483
100%7.5 s
2.0 charged
82% HP left on average
8
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
5.417
100%6.5 s
1.0 charged
82% HP left on average
9
Kingambit
steelMetal Sound
steelIron HeaddarkDark Pulse
5.417
100%6.5 s
1.0 charged
82% HP left on average
10
Hisuian Avalugg
icePowder Snow
rockRock SlidedarkCrunch
5.222
100%6.5 s
1.0 charged
81% HP left on average
11
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
5.200
100%5.5 s
1.0 charged
81% HP left on average
12
Lapras
psychicPsywave
waterSparkling AriawaterHydro Pump
5.174
100%10.5 s
2.0 charged
81% HP left on average
13
Walrein
waterWaterfall
waterWater PulsegroundEarthquake
5.098
100%10.0 s
2.0 charged
80% HP left on average
14
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.056
100%6.5 s
1.0 charged
80% HP left on average
15
Shadow Heatran
fireFire Spin
fireFire BlaststeelIron Head
5.056
100%8.5 s
2.0 charged
80% HP left on average
16
Empoleon
steelMetal Sound
steelFlash CannonwaterHydro Cannon
4.914
100%7.0 s
1.0 charged
80% HP left on average
17
Centiskorch
fireEmber
fireHeat WavebugBug Buzz
4.875
100%5.5 s
1.0 charged
79% HP left on average
18
Shadow Walrein
waterWaterfall
waterWater PulsegroundEarthquake
4.860
100%8.5 s
2.0 charged
79% HP left on average
19
Shadow Lapras
psychicPsywave
waterSparkling AriawaterHydro Pump
4.857
100%10.0 s
2.0 charged
79% HP left on average
20
Skeledirge
ghostHex
fireBlast BurnfireFlamethrower
4.786
100%6.5 s
1.0 charged
79% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.