Shadow Glalie counters
iceIce-type Female Grunt · slot 3Grunt
CP
4,534
Attack
302.2
x1.2 Shadow
Defense
180.9
x0.83 Shadow
HP
124
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Ice Shard / AvalancheFrost Breath / AvalancheRollout / AvalanchePowder Snow / AvalancheIce Shard / Gyro BallFrost Breath / Gyro BallRollout / Gyro BallPowder Snow / Gyro BallIce Shard / Shadow BallFrost Breath / Shadow BallRollout / Shadow BallPowder Snow / Shadow Ball
Best counters against Powder Snow / Avalanche
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 8.107 | 100% | 4.5 s 1.0 charged | 88% HP left on average | |
| 2 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 6.880 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 3 | ghostShadow Claw steelGyro BallgroundDrill Run | 6.360 | 100% | 7.5 s 2.0 charged | 84% HP left on average | |
| 4 | fireFire Spin fireFire BlaststeelIron Head | 6.276 | 100% | 8.5 s 2.0 charged | 84% HP left on average | |
| 5 | icePowder Snow fightingSuperpowersteelHeavy Slam | 5.900 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 6 | fireIncinerate fireOverheatwaterHydro Pump | 5.759 | 100% | 8.5 s 2.0 charged | 83% HP left on average | |
| 7 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 5.548 | 100% | 7.0 s 2.0 charged | 82% HP left on average | |
| 8 | psychicConfusion steelDoom DesirefightingAura Sphere | 5.270 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 9 | steelMetal Sound steelIron HeaddarkDark Pulse | 5.270 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatfightingSecret Sword | 5.200 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 11 | psychicPsywave waterSparkling AriawaterHydro Pump | 5.174 | 100% | 10.5 s 2.0 charged | 81% HP left on average | |
| 12 | ghostShadow Claw steelGyro BallgroundDrill Run | 5.129 | 100% | 7.5 s 2.0 charged | 81% HP left on average | |
| 13 | waterWaterfall waterWater PulsegroundEarthquake | 5.098 | 100% | 10.0 s 2.0 charged | 80% HP left on average | |
| 14 | icePowder Snow rockRock SlidedarkCrunch | 5.081 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 15 | fireFire Spin fireFire BlaststeelIron Head | 5.056 | 100% | 8.5 s 2.0 charged | 80% HP left on average | |
| 16 | fireEmber fireHeat WavebugBug Buzz | 4.875 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 17 | waterWaterfall waterWater PulsegroundEarthquake | 4.860 | 100% | 8.5 s 2.0 charged | 79% HP left on average | |
| 18 | psychicPsywave waterSparkling AriawaterHydro Pump | 4.857 | 100% | 10.0 s 2.0 charged | 79% HP left on average | |
| 19 | ghostShadow Claw steelSunsteel StrikesteelIron Head | 4.730 | 100% | 7.5 s 2.0 charged | 79% HP left on average | |
| 20 | psychicPsywave fightingSuperpowernormalHyper Beam | 4.683 | 100% | 5.5 s 1.0 charged | 79% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.