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PoGoBud
Raid Hour · YveltalNext · 1d 0h

Shadow Glalie counters

iceIce-type Female Grunt · slot 3Grunt
CP
4,534
Attack
302.2
x1.2 Shadow
Defense
180.9
x0.83 Shadow
HP
124

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Rollout / Avalanche

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Glalie
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
fightingSuperpowersteelFlash Cannon
9.714
100%5.5 s
1.0 charged
90% HP left on average
2
Zygarde (Complete)
dragonDragon Tail
groundEarthquakedragonOutrage
8.194
100%9.0 s
2.0 charged
88% HP left on average
3
Kommo-o
steelMetal Sound
fightingClose CombatfightingUpper Hand
7.944
100%5.5 s
1.0 charged
87% HP left on average
4
Shadow Ursaluna
normalScratch
fireFire PunchgroundHigh Horsepower
7.889
100%5.5 s
1.0 charged
87% HP left on average
5
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.762
100%5.0 s
1.0 charged
87% HP left on average
6
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
7.762
100%5.5 s
1.0 charged
87% HP left on average
7
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
7.619
100%5.5 s
1.0 charged
87% HP left on average
8
Shadow Groudon
groundMud Shot
fireFire BlastfireFire Punch
7.619
100%5.5 s
1.0 charged
87% HP left on average
9
Zygarde (Fifty Percent)
dragonDragon Tail
groundEarthquakedragonOutrage
7.400
100%7.5 s
2.0 charged
86% HP left on average
10
Galarian Stunfisk
groundMud Shot
steelFlash CannonrockRock Slide
7.154
100%10.0 s
2.0 charged
86% HP left on average
11
Solgaleo
fireFire Spin
steelIron HeadfireFlamethrower
7.034
100%7.5 s
2.0 charged
86% HP left on average
12
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
6.700
100%5.5 s
1.0 charged
85% HP left on average
13
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
6.667
100%5.5 s
1.0 charged
85% HP left on average
14
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
6.520
100%6.5 s
2.0 charged
85% HP left on average
15
Excadrill
steelMetal Claw
steelIron HeadrockRock Slide
6.483
100%7.5 s
2.0 charged
85% HP left on average
16
Ursaluna
rockSmack Down
fireFire PunchgroundHigh Horsepower
6.455
100%7.5 s
2.0 charged
85% HP left on average
17
Groudon
dragonDragon Tail
fireFire BlastgroundPrecipice Blades
6.400
100%7.5 s
2.0 charged
84% HP left on average
18
Dialga (Origin)
dragonDragon Breath
steelIron HeaddragonDraco Meteor
6.400
100%7.5 s
2.0 charged
84% HP left on average
19
Gallade
fightingLow Kick
fightingClose CombatfightingSacred Sword
6.381
100%5.5 s
1.0 charged
84% HP left on average
20
Hippowdon
fireFire Fang
rockStone EdgerockWeather Ball (Rock)
6.379
100%7.5 s
2.0 charged
84% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.