Shadow Froslass counters
iceghostIce-type Female Grunt ยท slot 3Grunt
CP
4,385
Attack
317.7
x1.2 Shadow
Defense
168.6
x0.83 Shadow
HP
113
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Hex / Triple Axel
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalScratch fireFire PunchgroundHigh Horsepower | 10.000 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 2 | normalScratch fireFire PunchgroundHigh Horsepower | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 3 | ghostLick darkNight SlashpoisonGunk Shot | 10.000 | 100% | 6.5 s 2.0 charged | 91% HP left on average | |
| 4 | darkBite darkCrunchnormalHyper Beam | 9.353 | 100% | 6.5 s 2.0 charged | 89% HP left on average | |
| 5 | ghostShadow Claw fightingSuperpowerfightingDrain Punch | 9.333 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 6 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 8.731 | 100% | 4.5 s 1.0 charged | 89% HP left on average | |
| 7 | darkBite rockStone EdgedarkBrutal Swing | 8.125 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 8 | groundMud-Slap darkCrunchgroundEarthquake | 8.080 | 100% | 7.5 s 2.0 charged | 88% HP left on average | |
| 9 | flyingWing Attack ghostShadow BallghostNight Shade | 7.800 | 100% | 7.5 s 2.0 charged | 87% HP left on average | |
| 10 | flyingAir Slash flyingBrave BirdfireHeat Wave | 7.800 | 100% | 7.5 s 2.0 charged | 87% HP left on average | |
| 11 | ghostShadow Claw fightingSuperpowerfightingDrain Punch | 7.724 | 100% | 7.5 s 2.0 charged | 87% HP left on average | |
| 12 | darkBite darkDark PulsedarkBrutal Swing | 7.667 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 13 | darkBite darkCrunchnormalHyper Beam | 7.571 | 100% | 6.5 s 2.0 charged | 87% HP left on average | |
| 14 | darkBite darkDark PulsedarkBrutal Swing | 7.481 | 100% | 6.0 s 1.0 charged | 87% HP left on average | |
| 15 | fightingDouble Kick darkPaybackelectricWild Charge | 7.381 | 100% | 7.5 s 2.0 charged | 86% HP left on average | |
| 16 | darkBite darkDark PulsegrassPower Whip | 6.966 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 17 | darkBite fireFire BlastdarkCrunch | 6.931 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 18 | groundSand Attack darkCrunchelectricWild Charge | 6.920 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 19 | fightingLow Kick ghostShadow BallfireFire Punch | 6.905 | 100% | 7.5 s 2.0 charged | 86% HP left on average | |
| 20 | flyingWing Attack ghostShadow BallghostNight Shade | 6.724 | 100% | 7.5 s 2.0 charged | 85% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.