Shadow Aurorus counters
rockiceIce-type Female Grunt ยท slot 3Grunt
CP
6,031
Attack
343.4
x1.2 Shadow
Defense
182.0
x0.83 Shadow
HP
169
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 18 (averaged)Powder Snow / Weather Ball (Ice)Frost Breath / Weather Ball (Ice)Rock Throw / Weather Ball (Ice)Powder Snow / Ancient PowerFrost Breath / Ancient PowerRock Throw / Ancient PowerPowder Snow / BlizzardFrost Breath / BlizzardRock Throw / BlizzardPowder Snow / ThunderboltFrost Breath / ThunderboltRock Throw / ThunderboltPowder Snow / Hyper BeamFrost Breath / Hyper BeamRock Throw / Hyper BeamPowder Snow / Meteor BeamFrost Breath / Meteor BeamRock Throw / Meteor Beam
Best counters against Powder Snow / Ancient Power
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 8.357 | 100% | 4.5 s 1.0 charged | 88% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.833 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 3 | icePowder Snow fightingSuperpowersteelHeavy Slam | 5.527 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 4 | fightingLow Kick fightingClose CombatfightingSecret Sword | 5.371 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 5 | psychicPsywave fightingSuperpowersteelHeavy Slam | 4.446 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 6 | fightingKarate Chop fightingBrick BreakgroundScorching Sands | 4.100 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 7 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 3.956 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 8 | steelMetal Sound steelFlash CannonsteelMirror Shot | 3.925 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 9 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.917 | 100% | 5.0 s 1.0 charged | 74% HP left on average | |
| 10 | psychicPsywave fightingSuperpowersteelHeavy Slam | 3.853 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 11 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.563 | 100% | 5.0 s 1.0 charged | 72% HP left on average | |
| 12 | fightingLow Kick fightingFocus BlastfightingBrick Break | 3.300 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 13 | fightingKarate Chop fightingBrick BreakgroundScorching Sands | 3.280 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 14 | steelMetal Sound steelMagnet BombsteelFlash Cannon | 3.175 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 15 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.080 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 16 | fightingLow Kick groundDrill RungroundScorching Sands | 2.980 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 17 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.937 | 100% | 5.0 s 1.0 charged | 66% HP left on average | |
| 18 | fireIncinerate fireMind BlownfireOverheat | 2.911 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 19 | fightingLow Kick fightingFocus BlastfightingBrick Break | 2.887 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 20 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.883 | 100% | 7.5 s 2.0 charged | 65% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.