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PoGoBud

Shadow Aurorus counters

rockiceIce-type Female Grunt ยท slot 3Grunt
CP
6,031
Attack
343.4
x1.2 Shadow
Defense
182.0
x0.83 Shadow
HP
169

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Frost Breath / Hyper Beam

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Aurorus
#PokemonMovesPowerWinsTimeResult
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
6.714
100%5.0 s
1.0 charged
85% HP left on average
2
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
6.500
100%4.5 s
1.0 charged
85% HP left on average
3
Empoleon
steelMetal Sound
steelFlash CannonwaterHydro Cannon
5.933
100%5.5 s
1.0 charged
83% HP left on average
4
Heatran
fireFire Spin
steelIron HeadrockStone Edge
5.371
100%8.0 s
1.0 charged
81% HP left on average
5
Walrein
waterWaterfall
waterWater PulsegroundEarthquake
5.119
100%8.0 s
1.0 charged
80% HP left on average
6
Shadow Lapras
waterWater Gun
waterSparkling AriawaterHydro Pump
5.000
100%8.0 s
1.0 charged
80% HP left on average
7
Volcanion
fireIncinerate
waterHydro PumpwaterScald
4.914
100%8.0 s
1.0 charged
80% HP left on average
8
Alolan Sandslash
ghostShadow Claw
steelGyro BallgroundDrill Run
4.686
100%7.5 s
1.0 charged
79% HP left on average
9
Cetitan
icePowder Snow
fightingSuperpowersteelHeavy Slam
4.677
100%5.5 s
1.0 charged
79% HP left on average
10
Shadow Alolan Sandslash
steelMetal Claw
steelGyro BallgroundDrill Run
4.556
100%6.5 s
1.0 charged
78% HP left on average
11
Lapras
waterWater Gun
waterSparkling AriawaterHydro Pump
4.537
100%10.0 s
1.0 charged
78% HP left on average
12
Shadow Heatran
fireFire Spin
steelIron HeadrockStone Edge
4.476
100%8.0 s
1.0 charged
78% HP left on average
13
Shadow Walrein
waterWaterfall
waterWater PulsegroundEarthquake
4.388
100%8.0 s
1.0 charged
77% HP left on average
14
Dondozo
waterWaterfall
waterHydro PumpwaterSurf
4.349
100%8.0 s
1.0 charged
77% HP left on average
15
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
4.188
100%6.5 s
1.0 charged
76% HP left on average
16
Kingambit
steelMetal Sound
steelIron HeaddarkDark Pulse
4.188
100%6.5 s
1.0 charged
76% HP left on average
17
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.178
100%5.5 s
1.0 charged
76% HP left on average
18
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
4.119
100%7.5 s
1.0 charged
76% HP left on average
19
Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
4.095
100%6.5 s
1.0 charged
76% HP left on average
20
Genesect
bugFury Cutter
steelMagnet BombbugX-Scissor
3.950
100%5.5 s
1.0 charged
75% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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