Shadow Sealeo counters
icewaterIce-type Female Grunt ยท slot 2Grunt
CP
3,682
Attack
259.1
x1.2 Shadow
Defense
150.1
x0.83 Shadow
HP
134
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Powder Snow / Body Slam
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.400 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 2 | bugFury Cutter fightingSacred SworddarkDark Pulse | 6.643 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 3 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 4.176 | 100% | 6.5 s 2.0 charged | 76% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 3.917 | 100% | 5.0 s 1.0 charged | 74% HP left on average | |
| 5 | ghostHex fightingFocus BlastrockPower Gem | 3.714 | 100% | 6.5 s 2.0 charged | 73% HP left on average | |
| 6 | ghostHex fireBlast BurnghostShadow Ball | 3.339 | 100% | 6.5 s 2.0 charged | 70% HP left on average | |
| 7 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 3.089 | 100% | 7.5 s 2.0 charged | 68% HP left on average | |
| 8 | electricSpark rockRock SlideelectricZap Cannon | 3.087 | 100% | 7.5 s 2.0 charged | 68% HP left on average | |
| 9 | dragonDragon Tail rockMeteor BeamrockStone Edge | 3.078 | 100% | 8.5 s 2.0 charged | 68% HP left on average | |
| 10 | darkBite rockRock SlidedarkCrunch | 3.031 | 100% | 7.0 s 2.0 charged | 67% HP left on average | |
| 11 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 3.000 | 100% | 5.5 s 2.0 charged | 67% HP left on average | |
| 12 | ghostShadow Claw fightingSacred SwordsteelIron Head | 2.937 | 100% | 7.5 s 2.0 charged | 66% HP left on average | |
| 13 | fireFire Spin rockStone EdgesteelIron Head | 2.937 | 100% | 8.5 s 2.0 charged | 66% HP left on average | |
| 14 | psychicConfusion fightingAura SpheresteelDoom Desire | 2.913 | 100% | 6.5 s 2.0 charged | 66% HP left on average | |
| 15 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 2.871 | 100% | 6.5 s 2.0 charged | 65% HP left on average | |
| 16 | fightingLow Kick fightingClose CombatfightingLow Sweep | 2.792 | 100% | 5.5 s 2.0 charged | 64% HP left on average | |
| 17 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 2.786 | 100% | 7.5 s 2.0 charged | 64% HP left on average | |
| 18 | rockRock Throw rockStone EdgesteelFlash Cannon | 2.750 | 100% | 9.0 s 1.0 charged | 64% HP left on average | |
| 19 | fireEmber ghostShadow BallfireHeat Wave | 2.733 | 100% | 6.5 s 2.0 charged | 63% HP left on average | |
| 20 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 2.687 | 100% | 6.5 s 2.0 charged | 63% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.