Shadow Sealeo counters
icewaterIce-type Female Grunt ยท slot 2Grunt
CP
3,682
Attack
259.1
x1.2 Shadow
Defense
150.1
x0.83 Shadow
HP
134
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Powder Snow / Body Slam
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.400 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 2 | fireFire Spin rockStone EdgesteelIron Head | 8.545 | 100% | 8.5 s 2.0 charged | 88% HP left on average | |
| 3 | fireIncinerate fireOverheatgroundEarth Power | 7.818 | 100% | 8.5 s 2.0 charged | 87% HP left on average | |
| 4 | psychicConfusion fightingAura SpheresteelDoom Desire | 7.731 | 100% | 6.5 s 2.0 charged | 87% HP left on average | |
| 5 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 7.731 | 100% | 6.5 s 2.0 charged | 87% HP left on average | |
| 6 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 7.548 | 100% | 5.5 s 2.0 charged | 87% HP left on average | |
| 7 | darkBite rockRock SlidedarkCrunch | 7.462 | 100% | 7.0 s 2.0 charged | 87% HP left on average | |
| 8 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 6.923 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 9 | ghostHex fireBlast BurnghostShadow Ball | 6.677 | 100% | 6.5 s 2.0 charged | 85% HP left on average | |
| 10 | bugFury Cutter fightingSacred SworddarkDark Pulse | 6.643 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 11 | psychicPsywave normalSkull BashdragonDragon Pulse | 6.622 | 100% | 10.5 s 2.0 charged | 85% HP left on average | |
| 12 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 6.615 | 100% | 7.0 s 2.0 charged | 85% HP left on average | |
| 13 | ghostShadow Claw steelGyro BallgroundDrill Run | 6.560 | 100% | 7.5 s 2.0 charged | 85% HP left on average | |
| 14 | fireFire Spin rockStone EdgesteelIron Head | 6.483 | 100% | 8.5 s 2.0 charged | 85% HP left on average | |
| 15 | steelSteel Wing steelFlash CannonflyingDrill Peck | 6.138 | 100% | 8.5 s 2.0 charged | 84% HP left on average | |
| 16 | psychicPsywave normalSkull BashdragonDragon Pulse | 5.976 | 100% | 10.0 s 2.0 charged | 83% HP left on average | |
| 17 | fireIncinerate psychicPsyshockfireHeat Wave | 5.742 | 100% | 5.5 s 2.0 charged | 83% HP left on average | |
| 18 | waterWaterfall dragonOutragewaterHydro Pump | 5.592 | 100% | 10.0 s 2.0 charged | 82% HP left on average | |
| 19 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 5.548 | 100% | 7.0 s 2.0 charged | 82% HP left on average | |
| 20 | fireFire Spin grassSolar BeamsteelIron Head | 5.442 | 100% | 8.5 s 2.0 charged | 82% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.