Shadow Sealeo counters
icewaterIce-type Female Grunt ยท slot 2Grunt
CP
3,682
Attack
259.1
x1.2 Shadow
Defense
150.1
x0.83 Shadow
HP
134
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.078 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 2 | fightingLow Kick fightingSecret SwordfightingSacred Sword | 6.042 | 100% | 5.5 s 1.1 charged | 83% HP left on average | |
| 3 | bugFury Cutter bugX-ScissorflyingAerial Ace | 5.279 | 100% | 5.5 s 1.1 charged | 81% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 5.266 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 5 | psychicPsywave fightingSuperpowernormalHyper Beam | 5.172 | 100% | 5.5 s 1.1 charged | 78% HP left on average | |
| 6 | rockRollout grassSeed BombdragonOutrage | 4.962 | 100% | 6.5 s 1.3 charged | 60% HP left on average | |
| 7 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.791 | 100% | 7.1 s 1.3 charged | 77% HP left on average | |
| 8 | ghostShadow Claw ghostShadow ForcerockAncient Power | 4.783 | 100% | 6.5 s 1.3 charged | 75% HP left on average | |
| 9 | dragonDragon Tail electricFusion BoltrockStone Edge | 4.766 | 100% | 6.5 s 1.1 charged | 78% HP left on average | |
| 10 | dragonDragon Breath fightingFocus BlastrockAncient Power | 4.766 | 100% | 6.6 s 1.1 charged | 78% HP left on average | |
| 11 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 4.622 | 100% | 6.5 s 1.3 charged | 75% HP left on average | |
| 12 | dragonDragon Breath dragonDraco MeteordragonSpacial Rend | 4.520 | 100% | 7.6 s 1.5 charged | 76% HP left on average | |
| 13 | dragonDragon Breath dragonGlaive RushdragonOutrage | 4.445 | 100% | 5.5 s 1.1 charged | 77% HP left on average | |
| 14 | psychicPsywave fightingSuperpowernormalHyper Beam | 4.310 | 100% | 5.5 s 1.1 charged | 74% HP left on average | |
| 15 | dragonDragon Breath fightingAura SphereelectricThunder | 4.295 | 100% | 5.5 s 1.1 charged | 74% HP left on average | |
| 16 | fightingLow Kick fightingSuperpowergrassSolar Beam | 4.234 | 100% | 5.5 s 1.1 charged | 72% HP left on average | |
| 17 | grassVine Whip grassPower WhipgrassEnergy Ball | 4.155 | 100% | 6.5 s 1.3 charged | 72% HP left on average | |
| 18 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 4.119 | 100% | 7.5 s 1.5 charged | 71% HP left on average | |
| 19 | grassVine Whip grassLeaf BladerockRock Slide | 4.113 | 100% | 5.5 s 1.1 charged | 71% HP left on average | |
| 20 | psychicPsycho Cut fightingAura SpheregrassEnergy Ball | 4.076 | 100% | 5.5 s 1.1 charged | 69% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.