Shadow Sealeo counters
icewaterIce-type Female Grunt ยท slot 2Grunt
CP
3,682
Attack
259.1
x1.2 Shadow
Defense
150.1
x0.83 Shadow
HP
134
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Water Gun / Body Slam
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | rockRollout grassSeed BombdragonOutrage | 8.458 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 2 | dragonDragon Breath ghostShadow ForcerockAncient Power | 6.750 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 6.741 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 4 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 6.389 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 5 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 6.231 | 100% | 7.0 s 1.0 charged | 84% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 6.067 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 7 | dragonDragon Breath fightingSuperpowerdragonDraco Meteor | 6.067 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 8 | fightingLow Kick fightingSuperpowergrassSolar Beam | 5.933 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 9 | psychicPsycho Cut fightingAura SpheregrassEnergy Ball | 5.933 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 10 | dragonDragon Tail electricFusion BoltrockStone Edge | 5.861 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 11 | dragonDragon Breath fightingFocus BlastrockAncient Power | 5.861 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 12 | grassBullet Seed grassEnergy BallgrassSeed Bomb | 5.806 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 13 | rockRollout grassSeed BombdragonOutrage | 5.759 | 100% | 8.5 s 2.0 charged | 83% HP left on average | |
| 14 | dragonDragon Breath dragonDraco MeteordragonSpacial Rend | 5.724 | 100% | 7.5 s 2.0 charged | 83% HP left on average | |
| 15 | grassVine Whip grassLeaf BladerockRock Slide | 5.700 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 16 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 5.651 | 100% | 7.5 s 2.0 charged | 82% HP left on average | |
| 17 | dragonDragon Breath dragonDragon EnergydragonOutrage | 5.633 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 18 | psychicPsywave fightingSuperpowernormalHyper Beam | 5.620 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 19 | grassVine Whip grassPower WhipgrassEnergy Ball | 5.611 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 20 | dragonDragon Breath fightingAura SphereelectricThunder | 5.567 | 100% | 5.5 s 1.0 charged | 82% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.