Shadow Sealeo counters
icewaterIce-type Female Grunt · slot 2Grunt
CP
3,682
Attack
259.1
x1.2 Shadow
Defense
150.1
x0.83 Shadow
HP
134
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Powder Snow / Surf
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 5.829 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 2 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.657 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 3 | psychicPsywave fightingSuperpowernormalHyper Beam | 4.582 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 4 | psychicPsywave fightingSuperpowernormalHyper Beam | 3.877 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 5 | electricThunder Shock electricWild ChargesteelGyro Ball | 3.250 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 6 | dragonDragon Breath dragonGlaive RushdragonOutrage | 3.236 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 7 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.092 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 8 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 2.911 | 100% | 5.0 s 1.0 charged | 66% HP left on average | |
| 9 | fireIncinerate fireMind BlownfireOverheat | 2.850 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatfightingSacred Sword | 2.680 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 11 | bugFury Cutter grassLeaf BladefightingSacred Sword | 2.545 | 100% | 5.0 s 1.0 charged | 61% HP left on average | |
| 12 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.513 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 13 | fightingLow Kick fightingFocus BlastfightingBrick Break | 2.383 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 14 | dragonDragon Breath fightingAura SphereelectricThunder | 2.292 | 100% | 5.5 s 1.0 charged | 56% HP left on average | |
| 15 | psychicPsywave fightingSuperpowerdarkFoul Play | 2.243 | 100% | 5.5 s 1.0 charged | 55% HP left on average | |
| 16 | fightingLow Kick fightingClose CombatfightingSacred Sword | 2.233 | 100% | 5.5 s 1.0 charged | 55% HP left on average | |
| 17 | flyingPeck fightingAura SphererockAncient Power | 2.214 | 100% | 5.5 s 1.0 charged | 55% HP left on average | |
| 18 | bugFury Cutter rockRock BlastpoisonCross Poison | 2.200 | 100% | 5.5 s 1.0 charged | 55% HP left on average | |
| 19 | fightingLow Kick grassFrenzy PlantfightingSuperpower | 2.133 | 100% | 5.5 s 1.0 charged | 53% HP left on average | |
| 20 | fightingLow Kick electricWild ChargeelectricDischarge | 2.043 | 100% | 5.5 s 1.0 charged | 51% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.